Angular 2 rc 6
written in Typescript 2.0.2
I'm trying to learn Ahead-of-Time compilation as outlined here. It seems simple enough:
ngc
instead of the Typescript compiler to generate .ngfactory.ts
filesplatformBrowserDynamic().bootstrapModule()
with platformBrowser().bootstrapModuleFactory()
I'm not sure how to apply the first step to my setup. I use gulp-typescript 2.13.6
to compile my typescript to JavaScript.
gulpfile.js
var ts = require('gulp-typescript');
var tsProject = ts.createProject('tsconfig.json', {
//Use TS version installed by NPM instead of gulp-typescript's built-in
typescript: require('typescript')
});
gulp.task('build-ts', function () {
return gulp.src(appDev + '**/*.ts')
.pipe(ts(tsProject))
.pipe(gulp.dest(appProd));
});
So my question is; how do I integrate the instructions into my tooling? How do I get gulp-typescript
to use the Angular Compiler? I've tried:
var tsProject = ts.createProject('tsconfig.json', {
typescript: require('@angular/compiler') // or '@angular/compiler-cli'
});
This throws errors without ever running ngc
. I also tried
var tsProject = ts.createProject('tsconfig.json', {
typescript: require('./node_modules/.bin/ngc')
});
This does execute ngc
but immediately throws error:
SyntaxError: Unexpected string at ngc:2: basedir=$(dirname "$(echo "$0" | sed -e 's,\,/,g')")
I suspect this is because no source directory is passed to ngc
(the required command is ngc -p path/to/project
)
Basically, is there a way to use gulp-typescript
to have a one step build process? (generate .ngfactory.ts
files, then compile all to JavaScript)
I imagine the reason why the typescript: require(..)
is not working is because gulp-typescript looks for something called typescript
or tries to run the command tsc
, and since the angular compiler command is ngc
, it doesn't find it.
For now, if your project is just as simple as compiling it, you can just run the command from gulp like so:
var exec = require('child_process').exec;
gulp.task('task', function (cb) {
exec('ngc -p "<path to your tsconfig.json>"', function (err, stdout, stderr) {
console.log(stdout);
console.log(stderr);
cb(err);
});
});
This requires that you have your tsconfig.json
set up correctly, with the potential extra options that Google talk about here, under the Configuration heading.
If you need the more complex functionality that the gulp-typescript package provides, I'm afraid you're either going to have to develop it yourself, or wait for someone else to.
I was trying to get this to work as well and William Gilmour's answer helped a lot.
I extended it a little to run a local ngc
installation (like the angular 2 example that runs the one in node_modules/.bin
), and which works both on Linux and Windows systems:
var exec = require('child_process').exec;
var os = require('os');
gulp.task('build-ts', function (cb) {
var cmd = os.platform() === 'win32' ?
'node_modules\\.bin\\ngc' : './node_modules/.bin/ngc';
exec(cmd, function (err, stdout, stderr) {
console.log(stdout);
console.log(stderr);
cb(err);
});
});
This is the cross-platform version of the gulpfile, which I am currently using for Ahead-Of-Time (AOT) compilation with angular 2:
//jshint node:true
//jshint esversion: 6
'use strict';
...
// helper function for running ngc and tree shaking tasks
const run_proc = (cmd, callBack, options) => {
process.stdout.write(stdout);
process.stdout.write(stderr);
callBack(err);
});
};
gulp.task('ngc', ['css', 'html', 'ts'], cb => {
let cmd = 'node_modules/.bin/ngc -p tsconfig-aot.json';
if (isWin) {
cmd = '"node_modules/.bin/ngc" -p tsconfig-aot.json';
}
return run_proc(cmd, cb);
});
Feel free to check out the entire example of the Tour of Heroes (ToH) example with gulp.js on my github repo: ng2-heroes-gulp
This is for sure the short term solution, the long term solution for me will be the gulp-ngc plugin.
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