I'm trying to use inline assembly... I read this page http://www.codeproject.com/KB/cpp/edujini_inline_asm.aspx but I can't understand the parameters passing to my function.
I'm writing a C write example.. this is my function header:
write2(char *str, int len){
}
And this is my assembly code:
global write2
write2:
push ebp
mov ebp, esp
mov eax, 4 ;sys_write
mov ebx, 1 ;stdout
mov ecx, [ebp+8] ;string pointer
mov edx, [ebp+12] ;string size
int 0x80 ;syscall
leave
ret
What do I have to do pass that code to the C function... I'm doing something like this:
write2(char *str, int len){
asm ( "movl 4, %%eax;"
"movl 1, %%ebx;"
"mov %1, %%ecx;"
//"mov %2, %%edx;"
"int 0x80;"
:
: "a" (str), "b" (len)
);
}
That's because I don't have an output variable, so how do I handle that? Also, with this code:
global main
main:
mov ebx, 5866 ;PID
mov ecx, 9 ;SIGKILL
mov eax, 37 ;sys_kill
int 0x80 ;interruption
ret
How can I put that code inline in my code.. so I can ask for the pid to the user.. like this.. This is my precode
void killp(int pid){
asm ( "mov %1, %%ebx;"
"mov 9, %%ecx;"
"mov 37, %%eax;"
:
: "a" (pid) /* optional */
);
}
Well, you don't say specifically, but by your post, it appears like you're using gcc and its inline asm with constraints syntax (other C compilers have very different inline syntax). That said, you probably need to use AT&T assembler syntax rather than Intel, as that's what gets used with gcc.
So with the above said, lets look at your write2 function. First, you don't want to create a stack frame, as gcc will create one, so if you create one in the asm code, you'll end up with two frames, and things will probably get very confused. Second, since gcc is laying out the stack frame, you can't access vars with "[ebp + offset]" as you don't know how it's being laid out.
That's what the constraints are for -- you say what kind of place you want gcc to put the value (any register, memory, specific register) and the use "%X" in the asm code. Finally, if you use explicit registers in the asm code, you need to list them in the 3rd section (after the input constraints) so gcc knows you are using them. Otherwise it might put some important value in one of those registers, and you'd clobber that value.
You also need to tell the compiler that inline asm will or might read from or write to memory pointed-to by the input operands; that is not implied.
So with all that, your write2 function looks like:
void write2(char *str, int len) {
__asm__ volatile (
"movl $4, %%eax;" // SYS_write
"movl $1, %%ebx;" // file descriptor = stdout_fd
"movl %0, %%ecx;"
"movl %1, %%edx;"
"int $0x80"
:: "g" (str), "g" (len) // input values we MOV from
: "eax", "ebx", "ecx", "edx", // registers we destroy
"memory" // memory has to be in sync so we can read it
);
}
Note the AT&T syntax -- src, dest rather than dest, src and %
before the register name.
Now this will work, but its inefficient as it will contain lots of extra movs. In general, you should NEVER use mov instructions or explicit registers in asm code, as you're much better off using constraints to say where you want things and let the compiler ensure that they're there. That way, the optimizer can probably get rid of most of the movs, particularly if it inlines the function (which it will do if you specify -O3). Conveniently, the i386 machine model has constraints for specific registers, so you can instead do:
void write2(char *str, int len) {
__asm__ volatile (
"movl $4, %%eax;"
"movl $1, %%ebx;"
"int $0x80"
:: "c" (str), /* c constraint tells the compiler to put str in ecx */
"d" (len) /* d constraint tells the compiler to put len in edx */
: "eax", "ebx", "memory");
}
or even better
// UNSAFE: destroys EAX (with return value) without telling the compiler
void write2(char *str, int len) {
__asm__ volatile ("int $0x80"
:: "a" (4), "b" (1), "c" (str), "d" (len)
: "memory");
}
Note also the use of volatile
which is needed to tell the compiler that this can't be eliminated as dead even though its outputs (of which there are none) are not used. (asm
with no output operands is already implicitly volatile
, but making it explicit doesn't hurt when the real purpose isn't to calculate something; it's for a side effect like a system call.)
edit
One final note -- this function is doing a write system call, which does return a value in eax -- either the number of bytes written or an error code. So you can get that with an output constraint:
int write2(const char *str, int len) {
__asm__ volatile ("int $0x80"
: "=a" (len)
: "a" (4), "b" (1), "c" (str), "d" (len),
"m"( *(const char (*)[])str ) // "dummy" input instead of memory clobber
);
return len;
}
All system calls return in EAX. Values from -4095
to -1
(inclusive) are negative errno
codes, other values are non-errors. (This applies globally to all Linux system calls).
If you're writing a generic system-call wrapper, you probably need a "memory"
clobber because different system calls have different pointer operands, and might be inputs or outputs. See https://godbolt.org/z/GOXBue for an example that breaks if you leave it out, and this answer for more details about dummy memory inputs/outputs.
With this output operand, you need the explicit volatile
-- exactly one write
system call per time the asm
statement "runs" in the source. Otherwise the compiler is allowed to assume that it exists only to compute its return value, and can eliminate repeated calls with the same input instead of writing multiple lines. (Or remove it entirely if you didn't check the return value.)
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