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Writing a DLL in C/C++ for .Net interoperability

Tags:

c#

interop

native

In my C# application, I would like to write a part of the code in C. I plan to write a DLL witch would be interoperable with .Net. How can I do that?

like image 291
Martin Delille Avatar asked Sep 16 '10 12:09

Martin Delille


2 Answers

There are essentially three right ways to do it:

  • Use C++/CLI. This is the optimal way if this DLL is going to be used only by .NET.
  • Use an "extern "C"" compatible API, like the Windows API itself. This is the most portable, but isn't as convenient for your callers as using a class model to represent your objects.
    • This is the best option if you really intend to write in ANSI C (not C++).
    • For this path, you write your functions as extern "C" returntype __stdcall __declspec(dllexport) func(params) { ... }
    • You should also use a "caller-provides-the-buffer" memory model, rather than returning a buffer allocated inside your library. In the cases where you do need to allocate memory for internal state, the caller should see it as an opaque handle and you should provide accessor functions for the caller to extract data. Under no circumstances should the caller be expected to deallocate memory allocated inside your library, however it is ok for the caller to ask the library to do the deallocation.
  • Use COM, or a COM-like API. Here you return (often via out parameter) a pointer to an interface, which is a class with pure virtual functions, no non-virtual functions and no data.
    • The implementation is in concrete classes derived from this abstract interface, they can have data and helper functions galore, since that doesn't affect the binary interface.
    • This is a lot more work in the library but extremely portable and easy for the consumer to use.

And there is one thing absolutely NOT to do:

  • use __declspec(dllexport) on C++ classes.

EDIT: I want to also explain some good practices for option #2 which will maximize portability and make the native C/C++ parts usable from unmanaged applications as well.

You can make that easier with a macro, the usual way of doing it is:

In your header file, all the function declarations look like

MYPROJECTAPI(returntype) PublicFunc(params);

In your project, the definition is

#define MYPROJECTAPI(returntype) \
                   extern "C" returntype __stdcall __declspec(dllexport)

In consumer projects

#define MYPROJECTAPI(returntype) \
                   extern "C" returntype __stdcall __declspec(dllimport)

and then you can define the macro differently for other compilers like gcc which don't use __declspec.

The complete solution would look like (in public header file myproject.h):

#if _WIN32
#  if BUILDMYPROJECT
#    define MYPROJECTAPI(returntype) \
         extern "C" returntype __stdcall __declspec(dllexport)
#  else
#    define MYPROJECTAPI(returntype) \
         extern "C" returntype __stdcall __declspec(dllimport)
#  endif
#else
#  define MYPROJECTAPI(returntype) extern "C" returntype
#endif

and then your Visual C++ project would cause BUILDMYPROJECT to be defined when building myproject.dll

like image 187
Ben Voigt Avatar answered Oct 13 '22 19:10

Ben Voigt


In a nutshell:

(1) Create a new C++/CLI library project.

(2) Write your code. For classes that need to be accessible from your C# project, make sure to create them as CLR classes:

public ref class R {/*...*/};       // CLR class
public value class V {/*...*/};     // CLR struct
public interface class I {/*...*/}; // CLR interface

(3) Compile the project and add a reference to it in your C# project.

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Heinzi Avatar answered Oct 13 '22 19:10

Heinzi