In the course of finding a way to interoperate between C# and C++ I found this article that explains about P/Invoke.
And I read a lot of articles claiming that C++/CLI is not exact C++ and requires some effort to modify from original C++ code.
I want to ask what would be the optimal way when I have some C++ objects (code/data) that I want to use from C# objects.
Conclusion. In a nutshell, the main difference between C and C++ is that C is a procedural with no support for objects and classes whereas C++ is a combination of procedural and object-oriented programming languages.
C++ was developed by Bjarne Stroustrup in 1979. C does no support polymorphism, encapsulation, and inheritance which means that C does not support object oriented programming. C++ supports polymorphism, encapsulation, and inheritance because it is an object oriented programming language. C is a subset of C++.
Compared to C, C++ has significantly more libraries and functions to use. If you're working with complex software, C++ is a better fit because you have more libraries to rely on. Thinking practically, having knowledge of C++ is often a requirement for a variety of programming roles.
I would not recommend rewritng your C++ library into C++/CLI. Instead, I would write a C++/CLI wrapper that you can call from C#. This would consist of some public ref class
classes, each of which probably just manages an instance of the native class. Your C++/CLI wrapper just "include the header, link to the lib" to use the native library. Because you have written public ref class
classes, your C# code just adds a .NET reference. And all you do inside each public ref class is use C++ Interop (aka It Just Works interop) to call the native code. You can apply a facade while you're at it if you like.
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