I am new in the Wpf & Mvvm world , but I have found a couple of examples and just found that there is some different way to instantiate the model. I would like to know the best/correct way to do it. both ways are using Unity
What I've foud:
var navigatorView = new MainView();
navigatorView.DataContext = m_Container.Resolve<INavigatorViewModel>();
m_RegionManager.Regions["NavigatorRegion"].Add(navigatorView);
What I did:
var navigatorView = m_Container.Resolve<MainView>;
m_RegionManager.Regions["NavigatorRegion"].Add(navigatorView);
and I changed the constructor to receive viewmodel so I can point the datacontext to it:
public MainView(NavigatorViewModel navigatorViewModel)
{
this.DataContext = navigatorViewModel;
}
Other examples I've found another way like:
...vm = new viewmodel
...m = new model
v.model = vm;
get/set DataContext
cheers
I like Igor's suggestion, but without the viewmodel having knowledge of the view. I prefer my dependencies to go one direction (View -> ViewModel -> Model).
What I do is ViewModel-First and just DataTemplate the viewmodel. So I do this:
MainViewModel mainViewModel = container.Resolve<MainViewModel>();
region.Add(mainViewModel, "MainView");
region.Activate(mainViewModel);
With the addition of the ViewModel -> View mapping done with a WPF datatemplate (I don't think this approach is possible with Silverlight, though)
App.xaml:
<Application.Resources>
<DataTemplate DataType="{x:Type viewModels:MainViewModel}">
<views:MainView />
</DataTemplate>
</Application.Resources>
That's it! I love this approach. I like the way it feels like magic. It also has the following advantages:
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