I have a control defined in xaml with a fairly large number of properties set that is difficult to reproduce in code behind. Can I define the control in xaml and somehow create instances of it in the code behind?
The XAML User Interface framework offers an extensive library of controls that supports UI development for Windows. Some of them have a visual representation such Button, Textbox, TextBlock, etc.; while other controls are used as containers for other controls or content, for example, images.
A customControl can be styled and templated and best suited for a situation when you are building a Control Library. On the contrary, a UserControl gives you an easy way to define reusable chunk of XAML which can be reused widely in your application and when you don't need to use it as a Control Library .
Another option is to create the control as a resource with the x:Shared="False" property if you want to get new instances on each resolution:
<UserControl.Resources>
<Rectangle x:Key="MyControl" x:Shared="False"
...
/>
</UserControl.Resources>
In code:
var myNewCtrl = this.FindResource("MyControl") as Rectangle;
// use control
You can set any number of properties using a Xaml Style, and reapply that style - either directly to a separate instance of the control, or as the base for a different style. The latter would allow you to specify your common properties but still, for example, have different visual settings for each control.
So, instead of trying to reproduce this:
<TextBlock Width="100" Height="40" FontSize="10" ClipToBounds="True" />
... define this in a shared resource file:
<Style TargetType="TextBlock" x:Key="myStyle">
<Setter Property="Width" Value="100" />
<Setter Property="Height" Value="40" />
<Setter Property="FontSize" Value="10" />
<Setter Property="ClipToBounds" Value="True" />
</Style>
... and then use this in markup:
<TextBlock Style="{StaticResource myStyle}" />
The same principle applies to any control and any set of properties.
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