I'm pretty new to WPF but I think what I need to do is relatively simple. I need to create an image "animation", where I am changing an image source every .25 of a second.
I have a folder named "animation" with images 1 to 25 png live (named 1.png, 2.png... 25.png). Each image correlate to different frame of my animation.
I want to write xaml to change the image from 1 to 2, from 2 to 3, for 3 to 4 etc every .25 seconds until it gets to the 25th image, then it should loop back to the start.
I most likely will need to write some c# to do this. I want it to run on a thread that can interact with the UI (as in update the image) but not block the UI thread.
Thanks in advance!
A pure XAML solution could look like this, of course with different images and timings.
<Image>
<Image.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard>
<Storyboard RepeatBehavior="Forever">
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source"
Duration="0:0:2">
<DiscreteObjectKeyFrame KeyTime="0:0:0">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="C:\Users\Public\Pictures\Sample Pictures\Koala.jpg"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:1">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="C:\Users\Public\Pictures\Sample Pictures\Penguins.jpg"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Image.Triggers>
</Image>
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