Atomic variables are much slower than non-atomic ones. But how much? It depends on the exact conditions (CPU, contention - contention matter a lot, etc.).
You need atomic<bool> to avoid race-conditions. A race-condition occurs if two threads access the same memory location, and at least one of them is a write operation. If your program contains race-conditions, the behavior is undefined.
In other words, you cannot declare a "pointer to volatile." Simple types such as sbyte , byte , short , ushort , int , uint , char , float , and bool .
Code from "Olaf Dietsche"
USE ATOMIC
real 0m1.958s
user 0m1.957s
sys 0m0.000s
USE VOLATILE
real 0m1.966s
user 0m1.953s
sys 0m0.010s
IF YOU ARE USING GCC SMALLER 4.7
http://gcc.gnu.org/gcc-4.7/changes.html
Support for atomic operations specifying the C++11/C11 memory model has been added. These new __atomic routines replace the existing __sync built-in routines.
Atomic support is also available for memory blocks. Lock-free instructions will be used if a memory block is the same size and alignment as a supported integer type. Atomic operations which do not have lock-free support are left as function calls. A set of library functions is available on the GCC atomic wiki in the "External Atomics Library" section.
So yeah .. only solution is to upgrade to GCC 4.7
Since I'm curious about this, I tested it myself on Ubuntu 12.04, AMD 2.3 GHz, gcc 4.6.3.
#if 1
#include <atomic>
std::atomic<bool> stop_(false);
#else
volatile bool stop_ = false;
#endif
int main(int argc, char **argv)
{
long n = 1000000000;
while (!stop_) {
if (--n < 0)
stop_ = true;
}
return 0;
}
Compiled with g++ -g -std=c++0x -O3 a.cpp
Although, same conclusion as @aleguna:
just bool
:
real 0m0.004s
user 0m0.000s
sys 0m0.004s
volatile bool
:
$ time ./a.out
real 0m1.413s
user 0m1.368s
sys 0m0.008s
std::atomic<bool>
:
$ time ./a.out
real 0m32.550s
user 0m32.466s
sys 0m0.008s
std::atomic<int>
:
$ time ./a.out
real 0m32.091s
user 0m31.958s
sys 0m0.012s
My guess is that this is an hardware question. When you write volatile you tell the compiler to not assume anything about the variable but as I understand it the hardware will still treat it as a normal variable. This means that the variable will be in the cache the whole time. When you use atomic you use special hardware instructions that probably means that the variable is fetch from the main memory each time it is used. The difference in timing is consistent with this explanation.
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