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Declare array in C++ header and define it in cpp file?

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How do you declare an array in CPP?

A typical declaration for an array in C++ is: type name [elements]; where type is a valid type (such as int, float ...), name is a valid identifier and the elements field (which is always enclosed in square brackets [] ), specifies the size of the array.

Can you initialize an array in a header file?

You can't do it; the size of the array needs to be specified in the class declaration. If you want something variable-sized, use a vector. If you require dynamically sized arrays you should read into dynamic memory allocation with C++.

Which header file is used for array in C?

The header file -- the whole thing: array.h This header file is similar in format to the Rational class examples. The preprocessor statements and the using statement at the beginning of the . h file are similar (except a different identifier, ARRAY_H, to match the filename is used):

How do you define and initialize an array in C++?

But the elements in an array can be explicitly initialized to specific values when it is declared, by enclosing those initial values in braces {}. For example: int foo [5] = { 16, 2, 77, 40, 12071 };


Add extern to the declaration in the header file.

extern int lettersArr[26];

(Also, unless you plan to change the array, consider also adding const.)

The definition must have a type. Add int (or const int):

int lettersArr[26] = { letA, /*...*/ };

Header:

extern int lettersArr[];

Source at the global scope:

int lettersArr[26] = { letA, letB, letC, letD, letE, letF, letG, letH,
    letI, letJ, letK, letL, letM, letN, letO, letP, letQ, letR, letS,
    letT, letU, letV, letW, letX, letY, letZ };

or if you really want to do it in a function:

Source at global scope:

int lettersArr[26];

Source in function:

int localLettersArr[26] = { letA, letB, letC, letD, letE, letF, letG, letH,
    letI, letJ, letK, letL, letM, letN, letO, letP, letQ, letR, letS,
    letT, letU, letV, letW, letX, letY, letZ };

memcpy (lettersArr, localLettersArr, sizeof (localLettersArr));

Change what you have in the header to:

extern int lettersArr[26];

so that it will become a declaration, not a definition.


Other have described how the array initialization can be moved to an implementation file, which is not exactly answering your question, but is a workaround that's useful to know.

I just want to declare an array in my C++ header file

If you really want to have the array all in your header file, including having the initialization in your header file, then you can

  • give it internal linkage by using static, or

  • use a local static in an inline function (which supports effectively external linkage), or

  • use a little template trick (also supports external linkage).

The last two solutions are workarounds for the lack of "inline" data in C++. That is, the ability to define the same namespace scope object in more than one translation unit. You have that for functions, via inline, but unfortunately not for objects: without employing some workaround the linker will just protest about multiple definitions.

Internal linkage

This is generally not a good solution. It creates one array in each translation unit where the header is included. But it's preferable for relatively small const objects because it's so simple:

#include <stddef.h>
#include <iostream>

int const   letA    = 'A';
int const   letB    = 'B';
int const   letC    = 'C';
int const   letD    = 'D';
int const   letE    = 'E';
int const   letF    = 'F';
int const   letG    = 'G';
int const   letH    = 'H';
int const   letI    = 'I';
int const   letJ    = 'J';
int const   letK    = 'K';
int const   letL    = 'L';
int const   letM    = 'M';
int const   letN    = 'N';
int const   letO    = 'O';
int const   letP    = 'P';
int const   letQ    = 'Q';
int const   letR    = 'R';
int const   letS    = 'S';
int const   letT    = 'T';
int const   letU    = 'U';
int const   letV    = 'V';
int const   letW    = 'W';
int const   letX    = 'X';
int const   letY    = 'Y';
int const   letZ    = 'Z';

static int lettersArr[26]   =
{
    letA, letB, letC, letD, letE, letF, letG, letH,
    letI, letJ, letK, letL, letM, letN, letO, letP, letQ, letR, letS,
    letT, letU, letV, letW, letX, letY, letZ
};

int main()
{
    using namespace std;
    for( int i = 0;  i < 26;  ++i )
    {
        cout << char( lettersArr[i] );
    }
    cout << endl;
}

Local static in inline function

This is probably the generally "best" solution, to use when there is no overriding reason for choosing one of the other solutions. One nice thing is that it's easy to provide dynamic initialization. Here I've just assumed that you will never store 0 in the array (add some extra checking logic if that assumption doesn't hold):

#include <stddef.h>
#include <iostream>

template< class Type, int n >
int countOf( Type (&)[n] ) { return n; }

typedef int LettersArray[26];

inline LettersArray& lettersArrayRef()
{
    static LettersArray theArray;

    if( theArray[0] == 0 )
    {
        // Assuming normal ASCII-based character set with contiguous alpha.
        for( int i = 0;  i < countOf( theArray );  ++i )
        {
            theArray[i] = i + 'A';
        }
    }
    return theArray;
}

static LettersArray&    lettersArr  = lettersArrayRef();

int main()
{
    using namespace std;
    for( int i = 0;  i < 26;  ++i )
    {
        cout << char( lettersArr[i] );
    }
    cout << endl;
}

Template trick

The template trick works because the standard's ODR, One Definition Rule, makes a special exemption for templates:

#include <stddef.h>
#include <iostream>

int const   letA    = 'A';
int const   letB    = 'B';
int const   letC    = 'C';
int const   letD    = 'D';
int const   letE    = 'E';
int const   letF    = 'F';
int const   letG    = 'G';
int const   letH    = 'H';
int const   letI    = 'I';
int const   letJ    = 'J';
int const   letK    = 'K';
int const   letL    = 'L';
int const   letM    = 'M';
int const   letN    = 'N';
int const   letO    = 'O';
int const   letP    = 'P';
int const   letQ    = 'Q';
int const   letR    = 'R';
int const   letS    = 'S';
int const   letT    = 'T';
int const   letU    = 'U';
int const   letV    = 'V';
int const   letW    = 'W';
int const   letX    = 'X';
int const   letY    = 'Y';
int const   letZ    = 'Z';

template< class Dummy >
struct Letters_
{
    static int  array[26];
};

template< class Dummy >
int Letters_< Dummy >::array[26]    =
{
    letA, letB, letC, letD, letE, letF, letG, letH,
    letI, letJ, letK, letL, letM, letN, letO, letP, letQ, letR, letS,
    letT, letU, letV, letW, letX, letY, letZ
};

static int (&lettersArr)[26]    = Letters_<void>::array;

int main()
{
    using namespace std;
    for( int i = 0;  i < 26;  ++i )
    {
        cout << char( lettersArr[i] );
    }
    cout << endl;
}

Cheers & hth.,


Here's a snippet from one of my header files (the implementation .cpp file accesses the array): (Use dummy::messages outside of the dummy namespace to access the array.)

<pre>
    namespace dummy {

const static string messages[] = {
        "Unix does not echo the password field. Why do you think this is?",
        "The firewall blocks external access to ouranos. You need to login to helios and ssh or sftp to ouranos",
        "You need to experience of the command line. Not all systems have a gui.",
};

class Message {
public:
    Message();
    virtual ~Message();

    string getMessage();
    string getMessage( int index );
    int getRandomNumber();
};

} /* namespace dummy */
</pre>