We recently started the process of creating 64 bit builds of our applications. During comparison testing we found that the 64 bit build is calculating differently. I have a code sample that demonstrates the difference between the two builds.
var
currPercent, currGross, currCalcValue : Currency;
begin
currGross := 1182.42;
currPercent := 1.45;
currCalcValue := (currGross * (currPercent * StrToCurr('.01')));
ShowMessage(CurrToStr(currCalcValue));
end;
If you step through this in the 32 bit version, currCalcValue is calculated with 17.1451 while the 64 bit version comes back with 17.145.
Why isn't the 64 bit build calculating out the extra decimal place? All variables are defined as 4 decimal currency values.
Here's my SSCCE based on your code. Note the use of a console application. Makes life much simpler.
{$APPTYPE CONSOLE}
uses
SysUtils;
var
currPercent, currGross, currCalcValue : Currency;
begin
currGross := 1182.42;
currPercent := 1.45;
currCalcValue := (currGross * (currPercent * StrToCurr('.01')));
Writeln(CurrToStr(currCalcValue));
Readln;
end.
Now look at the code that is generated. First 32 bit:
Project3.dpr.13: currCalcValue := (currGross * (currPercent * StrToCurr('.01'))); 0041C409 8D45EC lea eax,[ebp-$14] 0041C40C BADCC44100 mov edx,$0041c4dc 0041C411 E8A6A2FEFF call @UStrLAsg 0041C416 8B1504E74100 mov edx,[$0041e704] 0041C41C 8B45EC mov eax,[ebp-$14] 0041C41F E870AFFFFF call StrToCurr 0041C424 DF7DE0 fistp qword ptr [ebp-$20] 0041C427 9B wait 0041C428 DF2DD83E4200 fild qword ptr [$00423ed8] 0041C42E DF6DE0 fild qword ptr [ebp-$20] 0041C431 DEC9 fmulp st(1) 0041C433 DF2DE03E4200 fild qword ptr [$00423ee0] 0041C439 DEC9 fmulp st(1) 0041C43B D835E4C44100 fdiv dword ptr [$0041c4e4] 0041C441 DF3DE83E4200 fistp qword ptr [$00423ee8] 0041C447 9B wait
And the 64 bit:
Project3.dpr.13: currCalcValue := (currGross * (currPercent * StrToCurr('.01'))); 0000000000428A0E 488D4D38 lea rcx,[rbp+$38] 0000000000428A12 488D1513010000 lea rdx,[rel $00000113] 0000000000428A19 E84213FEFF call @UStrLAsg 0000000000428A1E 488B4D38 mov rcx,[rbp+$38] 0000000000428A22 488B155F480000 mov rdx,[rel $0000485f] 0000000000428A29 E83280FFFF call StrToCurr 0000000000428A2E 4889C1 mov rcx,rax 0000000000428A31 488B0510E80000 mov rax,[rel $0000e810] 0000000000428A38 48F7E9 imul rcx 0000000000428A3B C7C110270000 mov ecx,$00002710 0000000000428A41 48F7F9 idiv rcx 0000000000428A44 488BC8 mov rcx,rax 0000000000428A47 488B0502E80000 mov rax,[rel $0000e802] 0000000000428A4E 48F7E9 imul rcx 0000000000428A51 C7C110270000 mov ecx,$00002710 0000000000428A57 48F7F9 idiv rcx 0000000000428A5A 488905F7E70000 mov [rel $0000e7f7],rax
Note that the 32 bit code performs the arithmetic on the FPU, but the 64 bit code performs it using integer arithmetic. That's the key difference.
In the 32 bit code, the following calculation is performed:
Now, in the 64 bit code, it's a little different. Because we use 64 bit integers all the way. It looks like this:
So the issue is that the 64 bit compiler divides by 10,000 at each intermediate step. Presumably to avoid overflow, much more likely in a 64 bit integer than a floating point register.
Were it to do the calculation like this:
100 * 14,500 * 11,824,200 / 10,000 / 10,000
it would get the right answer.
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