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Why doesn't Visual Studio's Windows Form Designer's code cause memory leaks?

As I understand it, one of the main causes of memory leaks in C# is failing to unregister event listeners when its container is disposed. For this reason, whenever I manually register an event - such as a Timer.Elapsed += ... - I make sure to Timer.Elapsed -= ... when I am done with the object (or parent object).

However, I was just looking over a Windows Form Designer generated class, and noticed that while it happily subscribes to events (e.g. this.button1.Click += new System.EventHandler(this.button1_Click);), it seems there is no cleanup procedure other than the default components.Dispose(); action.

Does this mean the Dispose() method of each component is expected to unregister/unsubscribe from any events that have been bound to it; if so, how does the component unregister from 'external' event handlers it is not aware of, and does this mean that manual attempts to remove event listeners from standard [IDisposable] Windows controls (timers, buttons, forms, etc.) is generally unnecessary?

Thanks

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Alfie Avatar asked Oct 29 '13 21:10

Alfie


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3 Answers

Event handlers only cause memory leaks if the object containing the event lives longer than the object containing the handler.

In a typical WinForms scenario, both the controls and the form code only live as long as the form is opened, so there is no problem in the first place.

You only need to unregister your handlers from static events, singletons, or other long-lived objects.

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SLaks Avatar answered Sep 22 '22 15:09

SLaks


Good design, mostly. The object model was well-crafted to ensure that the event source can't outlive the subscriber. There certainly is a circular reference, the form keep a reference to the control through its Controls collection as well as a possible private variable, the control adds a reference to the form through an event subscription. But the control's lifetime is controlled by the form, both go poof when the user closes the window. That removes the usual one-and-only reference to the form object, kept in an internal table that maps a Handle to a Form. The GC has no trouble with the circular references.

There are a handful of sharp edges, the Application.Idle and the SystemEvents events are trouble. They have plenty of yellow tape in the MSDN Library.

Disposal is automatic as well, not used to unsubscribe events in Winforms, every control disposes the references in its own Controls collection. That starts at the Form class and iterates through the tree automatically. Overriding the form's Dispose() method is unusual, also tends to cause lots of angst because that method is present in the form's Designer.cs file. Moving that method is fine, as is using the FormClosed event to dispose as an alternative.

That has a sharp edge with the byte of a chainsaw though. Disposing controls is not optional in Winforms. Very unusual, it is optional everywhere else in the framework, the finalizer backs-up forgetting to call it. Not in Winforms, if you use Controls.Clear or Remove then the control you remove is not disposed. It is rehosted to a hidden window called the "parking window". Keeping the control alive to move it to another parent. Nice feature, except when you don't move it elsewhere. It will live on that hidden window forever, very nasty leak. Not good design.

There are patterns to solve the lifetime problem for events. The "weak event pattern" is fairly boilerplate in .NET programming today. It is a bat-signal sign of an design problem, typically induced by liking the observer pattern because it works so well in .NET but not liking the contract that comes with it. An overbearing object model is almost always the root of the problem, like the three letter acronym whose Name Shall Not Be Mentioned in the [winforms] tag :)

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Hans Passant Avatar answered Sep 23 '22 15:09

Hans Passant


The event source will keep the subscriber around not the other way. When the form goes away it will be eligible for GC which will inturn make the listeners eligible.

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rerun Avatar answered Sep 24 '22 15:09

rerun