If you're revisiting this question I've moved all the updates to the bottom so it actually reads better as a question.
I've got a bit of a strange problem handling browser events using D3
. Unfortunately this sits in quite a large application, and because I'm completely lost on what the cause is I'm struggling to find a small reproduceable example so I'm going to provide as much hopefully useful information as I can.
So my problem is that click
events don't seem to fire reliably for certain DOM Elements. I have two different sets of elements Filled circles and White circles. You can see in the screenshot below 1002 and 1003 are white circles, while Suppliers is a filled circle.
Now this problem only occurs for the white circles which I don't understand. The screenshot below shows what happens when I click the circles. The order of clicks is shown via the red numbers, and the logging associated with them. Essentially what you see is:
The issue is a bit sporadic. I had managed to track down a realiable reproduction but after a few refreshes of the browser it's now much harder to reproduce. If I alternate click on 1002 and 1003 then I keep getting mousedown
and mouseup
events but never a click
. If I click on one of them a second time then I do get a click
event. If I keep clicking on the same one (not shown here) only every other click fires the click
event.
If I repeat the same process with a filled circle like Suppliers then it works fine and click
is fired every single time.
So the circles (aka Planets in my code) have been created as a modular component. There for the data is looped through and an instance for each is created
data.enter() .append("g") .attr("class", function (d) { return d.promoted ? "collection moon-group" : "collection planet-group"; }) .call(drag) .attr("transform", function (d) { var scale = d.size / 150; return "translate(" + [d.x, d.y] + ") scale(" + [scale] + ")"; }) .each(function (d) { // Create a new planet for each item d.planet = new d3.landscape.Planet() .data(d, function () { return d.id; }) .append(this, d); });
This doesn't tell you all that much, underneath a Force Directed
graph is being used to calculate positions. The code within the Planet.append()
function is as follows:
d3.landscape.Planet.prototype.append = function (target) { var self = this; // Store the target for later self.__container = target; self.__events = new custom.d3.Events("planet") .on("click", function (d) { self.__setSelection(d, !d.selected); }) .on("dblclick", function (d) { self.__setFocus(d, !d.focused); self.__setSelection(d, d.focused); }); // Add the circles var circles = d3.select(target) .append("circle") .attr("data-name", function (d) { return d.name; }) .attr("class", function(d) { return d.promoted ? "moon" : "planet"; }) .attr("r", function () { return self.__animate ? 0 : self.__planetSize; }) .call(self.__events);
Here we can see the circles being appended (note each Planet is actually just a single circle). The custom.d3.Events is constructed and called for the circle that has just been added to the DOM. This code is used for both the filled and the white circles, the only difference is a slight variation in the classes. The DOM produced for each looks like:
<g class="collection planet-group" transform="translate(683.080338895066,497.948470463691) scale(0.6666666666666666,0.6666666666666666)"> <circle data-name="Suppliers" class="planet" r="150"></circle> <text class="title" dy=".35em" style="font-size: 63.1578947368421px;">Suppliers</text> </g>
<g class="collection moon-group" transform="translate(679.5720546510213,92.00957926233855) scale(0.6666666666666666,0.6666666666666666)"> <circle data-name="1002" class="moon" r="150"></circle> <text class="title" dy=".35em" style="font-size: 75px;">1002</text> </g>
The idea behind this is to provide a richer event system than you get by default. For example allowing double-clicks (that don't trigger single clicks) and long clicks etc.
When events is called with the circle
container is executes the following, setting up some raw
events using D3. These aren't the same ones that have been hooked up to in the Planet.append()
function, because the events
object exposes it's own custom dispatch. These are the events however that I'm using for debugging/logging;
custom.d3.Events = function () { var dispatch = d3.dispatch("click", "dblclick", "longclick", "mousedown", "mouseup", "mouseenter", "mouseleave", "mousemove", "drag"); var events = function(g) { container = g; // Register the raw events required g.on("mousedown", mousedown) .on("mouseenter", mouseenter) .on("mouseleave", mouseleave) .on("click", clicked) .on("contextmenu", contextMenu) .on("dblclick", doubleClicked); return events; }; // Return the bound events return d3.rebind(events, dispatch, "on"); }
So in here, I hook up to a few events. Looking at them in reverse order:
The click function is set to simply log the value that we're dealing with
function clicked(d, i) { console.log("clicked", d3.event.srcElement); // don't really care what comes after }
The mouseup function essentially logs, and clear up some global window objects, that will be discussed next.
function mouseup(d, i) { console.log("mouseup", d3.event.srcElement); dispose_window_events(); }
The mousedown function is a little more complex and I'll include the entirety of it. It does a number of things:
Fires the mousedown dispatch that lives on the custom.d3.event object
function mousedown(d, i) { console.log("mousedown", d3.event.srcElement); var context = this; dragging = true; mouseDown = true; // Wire up events on the window setup_window_events(); // Record the initial position of the mouse down windowStartPosition = getWindowPosition(); position = getPosition(); // If two clicks happened far apart (but possibly quickly) then suppress the double click behaviour if (windowStartPosition && windowPosition) { var distance = mood.math.distanceBetween(windowPosition.x, windowPosition.y, windowStartPosition.x, windowStartPosition.y); supressDoubleClick = distance > moveThreshold; } windowPosition = windowStartPosition; // Set up the long press timer only if it has been subscribed to - because // we don't want to suppress normal clicks otherwise. if (events.on("longclick")) { longTimer = setTimeout(function () { longTimer = null; supressClick = true; dragging = false; dispatch.longclick.call(context, d, i, position); }, longClickTimeout); } // Trigger a mouse down event dispatch.mousedown.call(context, d, i); if(debug) { console.log(name + ": mousedown"); } }
Update 1
I should add that I have experienced this in Chrome, IE11 and Firefox (although this seems to be the most reliable of the browsers).
Unfortunately after some refresh and code change/revert I've struggled getting the reliable reproduction. What I have noticed however which is odd is that the following sequence can produce different results:
1002
Sometimes this triggeres mousedown
, mouseup
and then click
. Othertimes it misses off the click
. It seems quite strange that this issue can occur sporadically between two different loads of the same page.
I should also add that I've tried the following:
mousedown
to fail and verify that click
still fires, to ensure a sporadic error in mousedown
could not be causing the problem. I can confirm that click
will fire event if there is an error in mousedown
.mousedown
and can confirm that the mouseup
and click
events will fire after a considerable delay. So the events do look to be executing sequentially as you'd expect.Update 2
A quick update after @CoolBlue's comment is that adding a namespace to my event handlers doesn't seem to make any difference. The following still experiences the problem sporadically:
var events = function(g) { container = g; // Register the raw events required g.on("mousedown.test", mousedown) .on("mouseenter.test", mouseenter) .on("mouseleave.test", mouseleave) .on("click.test", clicked) .on("contextmenu.test", contextMenu) .on("dblclick.test", doubleClicked); return events; };
Also the css
is something that I've not mentioned yet. The css should be similar between the two different types. The complete set is shown below, in particular the point-events
are set to none
just for the label in the middle of the circle. I've taken care to avoid clicking on that for some of my tests though and it doesn't seem to make much difference as far as I can tell.
/* Mixins */ /* Comment here */ .collection .planet { fill: #8bc34a; stroke: #ffffff; stroke-width: 2px; stroke-dasharray: 0; transition: stroke-width 0.25s; -webkit-transition: stroke-width 0.25s; } .collection .title { fill: #ffffff; text-anchor: middle; pointer-events: none; -webkit-touch-callout: none; -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; font-weight: normal; } .collection.related .planet { stroke-width: 10px; } .collection.focused .planet { stroke-width: 22px; } .collection.selected .planet { stroke-width: 22px; } .moon { fill: #ffffff; stroke: #8bc34a; stroke-width: 1px; } .moon-container .moon { transition: stroke-width 1s; -webkit-transition: stroke-width 1s; } .moon-container .moon:hover circle { stroke-width: 3px; } .moon-container text { fill: #8bc34a; text-anchor: middle; } .collection.moon-group .title { fill: #8bc34a; text-anchor: middle; pointer-events: none; font-weight: normal; } .collection.moon-group .moon { stroke-width: 3px; transition: stroke-width 0.25s; -webkit-transition: stroke-width 0.25s; } .collection.moon-group.related .moon { stroke-width: 10px; } .collection.moon-group.focused .moon { stroke-width: 22px; } .collection.moon-group.selected .moon { stroke-width: 22px; } .moon:hover { stroke-width: 3px; }
Update 3
So I've tried ruling different things out. One is to change the CSS such that the white
circles 1002 and 1003 now use the same class and therefore same CSS as Suppliers which is the one that worked. You can see the image and CSS below as proof:
<g class="collection planet-group" transform="translate(1132.9999823040162,517.9999865702812) scale(0.6666666666666666,0.6666666666666666)"> <circle data-name="1003" class="planet" r="150"></circle> <text class="title" dy=".35em" style="font-size: 75px;">1003</text> </g>
I also decided to modify the custom.d3.event
code as this is the most complex bit of eventing. I stripped it right back down to simply just logging:
var events = function(g) { container = g; // Register the raw events required g.on("mousedown.test", function (d) { console.log("mousedown.test"); }) .on("click.test", function (d) { console.log("click.test"); }); return events; };
Now it seems that this still didn't solve the problem. Below is a trace (now I'm not sure why I get two click.test events fired each time - appreciate if anyone can explain it... but for now taking that as the norm). What you can see is that on the ocassion highlighted, the click.test
did not get logged, I had to click again - hence the double mousedown.test
before the click was registered.
Update 4
So after a suggestion from @CoolBlue I tried looking into the d3.behavior.drag
that I've got set up. I've tried removing the wireup of the drag behaviour and I can't see any issues after doing so - which could indicate a problem in there. This is designed to allow the circles to be dragged within a force directed graph. So I've added some logging in the drag so I can keep an eye on whats going on:
var drag = d3.behavior.drag() .on("dragstart", function () { console.log("dragstart"); self.__dragstart(); }) .on("drag", function (d, x, y) { console.log("drag", d3.event.sourceEvent.x, d3.event.sourceEvent.y); self.__drag(d); }) .on("dragend", function (d) { console.log("dragend"); self.__dragend(d); });
I was also pointed to the d3
code base for the drag event which has a suppressClick
flag in there. So I modified this slightly to see if this was suppressing the click that I was expecting.
return function (suppressClick) { console.log("supressClick = ", suppressClick); w.on(name, null); ... }
The results of this were a bit strange. I've merged all the logging together to illustrate 4 different examples:
suppressClick
was false.suppressClick
was still false.suppressClick
was still false but there was an accidental move. I don't know why this differs from the previous red one.suppressClick
to true and the click didn't fire.Update 5
So looking in depth at the D3
code a bit more, I really can't explain the inconsistencies that I see in the behavior that I detailed in update 4. I just tried something different on the off-chance to see if it did what I expected. Basically I'm forcing D3
to never suppress the click. So in the drag event
return function (suppressClick) { console.log("supressClick = ", suppressClick); suppressClick = false; w.on(name, null); ... }
After doing this I still managed to get a fail, which raises questions as to whether it really is the suppressClick flag that is causing it. This might also explain the inconsistencies in the console via update #4. I also tried upping the setTimeout(off, 0)
in there and this didn't prevent all of the clicks from firing like I'd expect.
So I believe this suggests maybe the suppressClick
isn't actually the problem. Here's a console log as proof (and I also had a colleague double check to ensure that I'm not missing anything here):
Update 6
I've found another bit of code that may well be relevant to this problem (but I'm not 100% sure). Where I hook up to the d3.behavior.drag
I use the following:
var drag = d3.behavior.drag() .on("dragstart", function () { self.__dragstart(); }) .on("drag", function (d) { self.__drag(d); }) .on("dragend", function (d) { self.__dragend(d); });
So I've just been looking into the self.__dragstart()
function and noticed a d3.event.sourceEvent.stopPropagation();
. There isn't much more in these functions (generally just starting/stopping the force directed graph and updating positions of lines).
I'm wondering if this could be influencing the click behavior. If I take this stopPropagation
out then my whole surface begins to pan, which isn't desirable so that's probably not the answer, but could be another avenue to investigate.
Update 7
One possible glaring emissions that I forgot to add to the original question. The visualization also supports zooming/panning.
self.__zoom = d3.behavior .zoom() .scaleExtent([minZoom, maxZoom]) .on("zoom", function () { self.__zoomed(d3.event.translate, d3.event.scale); });
Now to implement this there is actually a large rectangle over the top of everything. So my top level svg
actually looks like:
<svg class="galaxy"> <g width="1080" height="1795"> <rect class="zoom" width="1080" height="1795" style="fill: none; pointer-events: all;"></rect> <g class="galaxy-background" width="1080" height="1795" transform="translate(-4,21)scale(1)"></g> <g class="galaxy-main" width="1080" height="1795" transform="translate(-4,21)scale(1)"> ... all the circles are within here </g> </svg>
I remembered this when I turned off the d3.event.sourceEvent.stopPropagation();
in the callback for the drag
event on d3.behaviour.drag
. This stopped any click events getting through to my circles which confused me somewhat, then I remembered the large rectangle when inspecting the DOM. I'm not quite sure why re-enabling the propagation prevents the click at the moment.
If an element is disabled, it looks as "onclick" events are not fired. The sample of the code: <input id="subm_tc" class="btn btn-primary" type="submit" disabled="" value="Log in" name="Submit"> $("#subm_tc"). click(function () { if($("#modlgn-tc").is(':checked')){ alert('checked'); } else { alert('unchecked'); } });
An element receives a click event when a pointing device button (such as a mouse's primary mouse button) is both pressed and released while the pointer is located inside the element.
Rise of MobileOn a phone, mouse click doesn't exist. Instead, there are only touch events. This isn't entirely true, because some devices on some browsers for some elements will simulate a mouse click when a touch is made.
I recently came across this again, and fortunately have managed to isolate the problem and work around it.
It was actually due to something being registered in the mousedown
event, which was moving the DOM element svg:circle
to the top based on a z-order. It does this by taking it out the DOM and re-inserting it at the appropriate place.
This produces something that flows like this:
The problem is, as far as the browser is concerned the mousedown
and mouseup
occurred almost on different elements in the DOM, moving it has messed up the event model.
Therefore in my case I've applied a fix by firing the click
event manually on mouseup
if the original mousedown
occured within the same element.
var events = function(g) { // Register the raw events required g.on("mousedown.test", mousedown) .on("mouseenter.test", mouseenter) .on("mouseleave.test", mouseleave) .on("click.test", clicked) .on("contextmenu.test", contextMenu) .on("dblclick.test", doubleClicked); return g; };
Returning g instead of events might resolve the problem.
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