Primitive types are the most basic data types available within the Java language. There are 8: boolean , byte , char , short , int , long , float and double . These types serve as the building blocks of data manipulation in Java. Such types serve only one purpose — containing pure, simple values of a kind.
Verdict. Generally, choose primitive types over wrapper classes unless using a wrapper class is necessary. Primitive Types will never be slower than Wrapper Objects, however Wrapper Objects have the advantage of being able to be null.
Non-primitive types are created by the programmer and is not defined by Java (except for String ). Non-primitive types can be used to call methods to perform certain operations, while primitive types cannot. A primitive type has always a value, while non-primitive types can be null .
In Joshua Bloch's Effective Java, Item 5: "Avoid creating unnecessary objects", he posts the following code example:
public static void main(String[] args) {
Long sum = 0L; // uses Long, not long
for (long i = 0; i <= Integer.MAX_VALUE; i++) {
sum += i;
}
System.out.println(sum);
}
and it takes 43 seconds to run. Taking the Long into the primitive brings it down to 6.8 seconds... If that's any indication why we use primitives.
The lack of native value equality is also a concern (.equals()
is fairly verbose compared to ==
)
for biziclop:
class Biziclop {
public static void main(String[] args) {
System.out.println(new Integer(5) == new Integer(5));
System.out.println(new Integer(500) == new Integer(500));
System.out.println(Integer.valueOf(5) == Integer.valueOf(5));
System.out.println(Integer.valueOf(500) == Integer.valueOf(500));
}
}
Results in:
false
false
true
false
EDITWhy does (3) return true
and (4) return false
?
Because they are two different objects. The 256 integers closest to zero [-128; 127] are cached by the JVM, so they return the same object for those. Beyond that range, though, they aren't cached, so a new object is created. To make things more complicated, the JLS demands that at least 256 flyweights be cached. JVM implementers may add more if they desire, meaning this could run on a system where the nearest 1024 are cached and all of them return true... #awkward
Autounboxing can lead to hard to spot NPEs
Integer in = null;
...
...
int i = in; // NPE at runtime
In most situations the null assignment to in
is a lot less obvious than above.
Boxed types have poorer performance and require more memory.
Primitive types:
int x = 1000;
int y = 1000;
Now evaluate:
x == y
It's true
. Hardly surprising. Now try the boxed types:
Integer x = 1000;
Integer y = 1000;
Now evaluate:
x == y
It's false
. Probably. Depends on the runtime. Is that reason enough?
Besides performance and memory issues, I'd like to come up with another issue: The List
interface would be broken without int
.
The problem is the overloaded remove()
method (remove(int)
vs. remove(Object)
). remove(Integer)
would always resolve to calling the latter, so you could not remove an element by index.
On the other hand, there is a pitfall when trying to add and remove an int
:
final int i = 42;
final List<Integer> list = new ArrayList<Integer>();
list.add(i); // add(Object)
list.remove(i); // remove(int) - Ouch!
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