ConcurrentLinkedQueue means no locks are taken (i.e. no synchronized(this) or Lock.lock calls). It will use a CAS - Compare and Swap operation during modifications to see if the head/tail node is still the same as when it started. If so, the operation succeeds. If the head/tail node is different, it will spin around and try again.
LinkedBlockingQueue will take a lock before any modification. So your offer calls would block until they get the lock. You can use the offer overload that takes a TimeUnit to say you are only willing to wait X amount of time before abandoning the add (usually good for message type queues where the message is stale after X number of milliseconds).
Fairness means that the Lock implementation will keep the threads ordered. Meaning if Thread A enters and then Thread B enters, Thread A will get the lock first. With no fairness, it is undefined really what happens. It will most likely be the next thread that gets scheduled.
As for which one to use, it depends. I tend to use ConcurrentLinkedQueue because the time it takes my producers to get work to put onto the queue is diverse. I don't have a lot of producers producing at the exact same moment. But the consumer side is more complicated because poll won't go into a nice sleep state. You have to handle that yourself.
Basically the difference between them are performance characteristics and blocking behavior.
Taking the easiest first, ArrayBlockingQueue
is a queue of a fixed size. So if you set the size at 10, and attempt to insert an 11th element, the insert statement will block until another thread removes an element. The fairness issue is what happens if multiple threads try to insert and remove at the same time (in other words during the period when the Queue was blocked). A fairness algorithm ensures that the first thread that asks is the first thread that gets. Otherwise, a given thread may wait longer than other threads, causing unpredictable behavior (sometimes one thread will just take several seconds because other threads that started later got processed first). The trade-off is that it takes overhead to manage the fairness, slowing down the throughput.
The most important difference between LinkedBlockingQueue
and ConcurrentLinkedQueue
is that if you request an element from a LinkedBlockingQueue
and the queue is empty, your thread will wait until there is something there. A ConcurrentLinkedQueue
will return right away with the behavior of an empty queue.
Which one depends on if you need the blocking. Where you have many producers and one consumer, it sounds like it. On the other hand, where you have many consumers and only one producer, you may not need the blocking behavior, and may be happy to just have the consumers check if the queue is empty and move on if it is.
Your question title mentions Blocking Queues. However, ConcurrentLinkedQueue
is not a blocking queue.
The BlockingQueue
s are ArrayBlockingQueue
, DelayQueue
, LinkedBlockingDeque
, LinkedBlockingQueue
, PriorityBlockingQueue
, and SynchronousQueue
.
Some of these are clearly not fit for your purpose (DelayQueue
, PriorityBlockingQueue
, and SynchronousQueue
). LinkedBlockingQueue
and LinkedBlockingDeque
are identical, except that the latter is a double-ended Queue (it implements the Deque interface).
Since ArrayBlockingQueue
is only useful if you want to limit the number of elements, I'd stick to LinkedBlockingQueue
.
ArrayBlockingQueue has lower memory footprint, it can reuse element node, not like LinkedBlockingQueue that have to create a LinkedBlockingQueue$Node object for each new insertion.
SynchronousQueue
( Taken from another question )SynchronousQueue
is more of a handoff, whereas the LinkedBlockingQueue
just allows a single element. The difference being that the put()
call to a SynchronousQueue
will not return until there is a corresponding take()
call, but with a LinkedBlockingQueue
of size 1, the put()
call (to an empty queue) will return immediately. It's essentially the BlockingQueue
implementation for when you don't really want a queue (you don't want to maintain any pending data).
LinkedBlockingQueue
(LinkedList
Implementation but Not Exactly JDK Implementation of LinkedList
It uses static inner class Node to maintain Links between elements )Constructor for LinkedBlockingQueue
public LinkedBlockingQueue(int capacity)
{
if (capacity < = 0) throw new IllegalArgumentException();
this.capacity = capacity;
last = head = new Node< E >(null); // Maintains a underlying linkedlist. ( Use when size is not known )
}
Node class Used to Maintain Links
static class Node<E> {
E item;
Node<E> next;
Node(E x) { item = x; }
}
3 . ArrayBlockingQueue ( Array Implementation )
Constructor for ArrayBlockingQueue
public ArrayBlockingQueue(int capacity, boolean fair)
{
if (capacity < = 0)
throw new IllegalArgumentException();
this.items = new Object[capacity]; // Maintains a underlying array
lock = new ReentrantLock(fair);
notEmpty = lock.newCondition();
notFull = lock.newCondition();
}
IMHO Biggest Difference between ArrayBlockingQueue
and LinkedBlockingQueue
is clear from constructor one has underlying data structure Array and other linkedList.
ArrayBlockingQueue
uses single-lock double condition algorithm and LinkedBlockingQueue
is variant of the "two lock queue" algorithm and it has 2 locks 2 conditions ( takeLock , putLock)
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With