GATs (generic associated types) were originally proposed in RFC 1598. As said before, they allow you to define type, lifetime, or const generics on associated types. If you're familiar with languages that have "higher-kinded types", then you could call GATs type constructors on traits.
What is an associated type? An associated type can be seen as a replacement of a specific type within a protocol definition. In other words: it's a placeholder name of a type to use until the protocol is adopted and the exact type is specified.
From the point of view of reflection, the difference between a generic type and an ordinary type is that a generic type has associated with it a set of type parameters (if it is a generic type definition) or type arguments (if it is a constructed type). A generic method differs from an ordinary method in the same way.
Associated Types in Rust are similar to Generic Types; however, Associated Types limit the types of things a user can do, which consequently facilitates code management. Among the Generic Types of traits, types that depend on the type of trait implementation can be expressed by using the Associated Type syntax.
This is now touched on in the second edition of The Rust Programming Language. However, let's dive in a bit in addition.
Let us start with a simpler example.
When is it appropriate to use a trait method?
There are multiple ways to provide late binding:
trait MyTrait {
fn hello_word(&self) -> String;
}
Or:
struct MyTrait<T> {
t: T,
hello_world: fn(&T) -> String,
}
impl<T> MyTrait<T> {
fn new(t: T, hello_world: fn(&T) -> String) -> MyTrait<T>;
fn hello_world(&self) -> String {
(self.hello_world)(self.t)
}
}
Disregarding any implementation/performance strategy, both excerpts above allow the user to specify in a dynamic manner how hello_world
should behave.
The one difference (semantically) is that the trait
implementation guarantees that for a given type T
implementing the trait
, hello_world
will always have the same behavior whereas the struct
implementation allows having a different behavior on a per instance basis.
Whether using a method is appropriate or not depends on the usecase!
When is it appropriate to use an associated type?
Similarly to the trait
methods above, an associated type is a form of late binding (though it occurs at compilation), allowing the user of the trait
to specify for a given instance which type to substitute. It is not the only way (thus the question):
trait MyTrait {
type Return;
fn hello_world(&self) -> Self::Return;
}
Or:
trait MyTrait<Return> {
fn hello_world(&Self) -> Return;
}
Are equivalent to the late binding of methods above:
Self
there is a single Return
associatedMyTrait
for Self
for multiple Return
Which form is more appropriate depends on whether it makes sense to enforce unicity or not. For example:
Deref
uses an associated type because without unicity the compiler would go mad during inferenceAdd
uses an associated type because its author thought that given the two arguments there would be a logical return typeAs you can see, while Deref
is an obvious usecase (technical constraint), the case of Add
is less clear cut: maybe it would make sense for i32 + i32
to yield either i32
or Complex<i32>
depending on the context? Nonetheless, the author exercised their judgment and decided that overloading the return type for additions was unnecessary.
My personal stance is that there is no right answer. Still, beyond the unicity argument, I would mention that associated types make using the trait easier as they decrease the number of parameters that have to be specified, so in case the benefits of the flexibility of using a regular trait parameter are not obvious, I suggest starting with an associated type.
Associated types are a grouping mechanism, so they should be used when it makes sense to group types together.
The Graph
trait introduced in the documentation is an example of this. You want a Graph
to be generic, but once you have a specific kind of Graph
, you don't want the Node
or Edge
types to vary anymore. A particular Graph
isn't going to want to vary those types within a single implementation, and in fact, wants them to always be the same. They're grouped together, or one might even say associated.
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