For my first and most awesomest Android project, I want to create a home screen widget which displays one of those Arc Clocks that all the kids are raving about these days.
Based on the limitations of RemoteViews, it looks to me that the appropriate way to get it actually drawn on the screen is to use an ImageView in the actual layout, then when it is updating, create a ShapeDrawable or two and draw them onto a newly created Bitmap. Then, set that Bitmap as the source of the ImageView.
There is Something about that process that I'm just not grokking, though. The following is the code I tried to use to update the widget. I get nothing drawn on the screen at all. The ImageView has a placeholder image just set by its src
property. When I don't run the code to update it to my drawing, the placeholder image stays in place. So, I know this code is doing something, just obviously not the right thing.
RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget);
Bitmap bitmap = Bitmap.createBitmap(100, 100, Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
ShapeDrawable drawable = new ShapeDrawable(new ArcShape(0, 360));
drawable.getPaint().setColor(0xffff0000);
drawable.getPaint().setStrokeWidth(5.0f);
drawable.setIntrinsicWidth(100);
drawable.setIntrinsicHeight(100);
drawable.draw(canvas);
views.setImageViewBitmap(R.id.ImageView01, bitmap);
appWidgetManager.updateAppWidget(appWidgetId, views);
I knew it couldn't be that easy. So, am I even heading in the right direction?
Update
Ok, maybe that was too much information. The question I'm really trying to ask is this:
If I want to draw shapes on a widget, should I use an ImageView and create a bitmap from my ShapeDrawable or is there more appropriate way to draw into a widget where it is constrained by RemoteViews?
Simply choose New > Widget > App Widget. In addition to the required basic components, if your widget needs user configuration you should implement the App Widget configuration activity. This activity allows users to modify widget settings (for example, the time zone for a clock widget).
There are, in general, four types of widgets: information widgets, collection widgets, control widgets, and hybrid widgets.
Application widgets are views that contain some of the application's functionalities that are accessible from the user's home screen, for example, weather widgets, clock widgets, etc. This tutorial will take you through how to implement widgets in Android applications.
There is actually a widget called AnalogClock
in the SDK that is very similar to what you are trying to do.
It is implemented as a class that extends View
and is annotated with @RemoteView
. It registers receivers on Intent.ACTION_TIME_TICK
and Intent.ACTION_TIME_CHANGED
and draws itself by overriding the onDraw
method. Check out the source. The standard AlarmClock application exposes this view as a widget that can be added to the home screen.
I think that is a good (if not the best) way to implement what you described and obviously works well.
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