I don't know which of those three methods suits me most. They all work for me. Does anyone know the difference between Refresh, Update and Repaint?
According to the online documentation:
Refresh - Repaints the control on the screen.
Call Refresh method to repaint the control immediately. Refresh calls the Repaint method. Use the Refresh and Repaint methods interchangeably.
Repaint - Forces the control to repaint its image on the screen.
Call Repaint to force the control to repaint its image immediately. If the ControlStyle property includes csOpaque, the control paints itself directly. Otherwise, the Repaint method calls the Invalidate method and then the Update method so that any visible portions of controls beneath the control will be repainted as well.
Update - Processes any pending paint messages immediately.
Call Update to force the control to be repainted before any more, possibly time-consuming, processing takes place. Use Update to provide immediate feedback to the user that cannot wait for the Windows paint message to arrive.
Update does not invalidate the control, but simply forces a repaint of any regions that have already been invalidated. Call Repaint instead to invalidate the control as well.
Your question is already answered, but if you need good performance and less flicker you should call Invalidate instead. It allows Windows to optimize the painting process.
Invalidate - Completely repaint control.
Use Invalidate when the entire control needs to be repainted. When more than one region within the control needs repainting, Invalidate will cause the entire window to be repainted in a single pass, avoiding flicker caused by redundant repaints. There is no performance penalty for calling Invalidate multiple times before the control is actually repainted.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With