An object file is a computer file containing object code, that is, machine code output of an assembler or compiler. The object code is usually relocatable, and not usually directly executable. There are various formats for object files, and the same machine code can be packaged in different object file formats.
You can't run the object file. It has to be linked first to make an executable.
The main difference between object file and executable file is that an object file is a file that is generated after compiling the source code while an executable file is a file that is generated after linking a set of object files together using a linker.
An object file contains the same instructions in machine-readable, binary form.
An object file is the real output from the compilation phase. It's mostly machine code, but has info that allows a linker to see what symbols are in it as well as symbols it requires in order to work. (For reference, "symbols" are basically names of global objects, functions, etc.)
A linker takes all these object files and combines them to form one executable (assuming that it can, ie: that there aren't any duplicate or undefined symbols). A lot of compilers will do this for you (read: they run the linker on their own) if you don't tell them to "just compile" using command-line options. (-c
is a common "just compile; don't link" option.)
An Object file is the compiled file itself. There is no difference between the two.
An executable file is formed by linking the Object files.
Object file contains low level instructions which can be understood by the CPU. That is why it is also called machine code.
This low level machine code is the binary representation of the instructions which you can also write directly using assembly language and then process the assembly language code (represented in English) into machine language (represented in Hex) using an assembler.
Here's a typical high level flow for this process for code in High Level Language such as C
--> goes through pre-processor
--> to give optimized code, still in C
--> goes through compiler
--> to give assembly code
--> goes through an assembler
--> to give code in machine language which is stored in OBJECT FILES
--> goes through Linker
--> to get an executable file.
This flow can have some variations for example most compilers can directly generate the machine language code, without going through an assembler. Similarly, they can do the pre-processing for you. Still, it is nice to break up the constituents for a better understanding.
There are 3 kind of object files.
Contain machine code in a form that can be combined with other relocatable object files at link time, in order to form an executable object file.
If you have an a.c
source file, to create its object file with GCC you should run:
gcc a.c -c
The full process would be: preprocessor (cpp) would run over a.c. Its output (still source) will feed into the compiler (cc1). Its output (assembly) will feed into the assembler (as), which will produce the relocatable object file
. That file contains object code and linking (and debugging if -g
was used) metadata, and is not directly executable.
Special type of relocatable object file that can be loaded dynamically, either at load time, or at run time. Shared libraries are an example of these kinds of objects.
Contain machine code that can be directly loaded into memory (by the loader, e.g execve) and subsequently executed.
The result of running the linker over multiple relocatable object files
is an executable object file
. The linker merges all the input object files from the command line, from left-to-right, by merging all the same-type input sections (e.g. .data
) to the same-type output section. It uses symbol resolution
and relocation
.
When linking against a static library
the functions that are referenced in the input objects are copied to the final executable.
With dynamic libraries
a symbol table is created instead that will enable a dynamic linking with the library's functions/globals. Thus, the result is a partially executable object file, as it depends on the library. If the library doesn't exist, the file can no longer execute).
The linking process can be done as follows:
ld a.o -o myexecutable
The command: gcc a.c -o myexecutable
will invoke all the commands mentioned at point 1 and at point 3 (cpp -> cc1 -> as -> ld1)
1: actually is collect2, which is a wrapper over ld.
An object file is just what you get when you compile one (or several) source file(s).
It can be either a fully completed executable or library, or intermediate files.
The object files typically contain native code, linker information, debugging symbols and so forth.
Object files are codes that are dependent on functions, symbols, and text to run the program. Just like old telex machines, which required teletyping to send signals to other telex machine.
In the same way processor's require binary code to run, object files are like binary code but not linked. Linking creates additional files so that the user does not have to have compile the C language themselves. Users can directly open the exe file once the object file is linked with some compiler like c language , or vb etc.
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