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Why use bzero over memset?

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Why is Bzero used?

The bzero Function This function is used to set all the socket structures with null values. void bzero(void *s, int nbyte); This function does not return anything.

Why do we need memset?

memset() is used to fill a block of memory with a particular value. The syntax of memset() function is as follows : // ptr ==> Starting address of memory to be filled // x ==> Value to be filled // n ==> Number of bytes to be filled starting // from ptr to be filled void *memset(void *ptr, int x, size_t n);

What is memset in c?

The memset() function sets the first count bytes of dest to the value c. The value of c is converted to an unsigned character.


I don't see any reason to prefer bzero over memset.

memset is a standard C function while bzero has never been a C standard function. The rationale is probably because you can achieve exactly the same functionality using memset function.

Now regarding efficiency, compilers like gcc use builtin implementations for memset which switch to a particular implementation when a constant 0 is detected. Same for glibc when builtins are disabled.


I'm guessing you used (or your teacher was influenced by) UNIX Network Programming by W. Richard Stevens. He uses bzero frequently instead of memset, even in the most up-to-date edition. The book is so popular, I think it's become an idiom in network programming which is why you still see it used.

I would stick with memset simply because bzero is deprecated and reduces portability. I doubt you would see any real gains from using one over the other.


The one advantage that I think bzero() has over memset() for setting memory to zero is that there's a reduced chance of a mistake being made.

More than once I've come across a bug that looked like:

memset(someobject, size_of_object, 0);    // clear object

The compiler won't complain (though maybe cranking up some warning levels might on some compilers) and the effect will be that the memory isn't cleared. Because this doesn't trash the object - it just leaves it alone - there's a decent chance that the bug might not manifest into anything obvious.

The fact that bzero() isn't standard is a minor irritant. (FWIW, I wouldn't be surprised if most function calls in my programs are non-standard; in fact writing such functions is kind of my job).

In a comment to another answer here, Aaron Newton cited the following from Unix Network Programming, Volume 1, 3rd Edition by Stevens, et al., Section 1.2 (emphasis added):

bzero is not an ANSI C function. It is derived from early Berkely networking code. Nevertheless, we use it throughout the text, instead of the ANSI C memset function, because bzero is easier to remember (with only two arguments) than memset (with three arguments). Almost every vendor that supports the sockets API also provides bzero, and if not, we provide a macro definition in our unp.h header.

Indeed, the author of TCPv3 [TCP/IP Illustrated, Volume 3 - Stevens 1996] made the mistake of swapping the second and third arguments to memset in 10 occurrences in the first printing. A C compiler cannot catch this error because both arguments are of the same type. (Actually, the second argument is an int and the third argument is size_t, which is typically an unsigned int, but the values specified, 0 and 16, respectively, are still acceptable for the other type of argument.) The call to memset still worked, because only a few of the socket functions actually require that the final 8 bytes of an Internet socket address structure be set to 0. Nevertheless, it was an error, and one that could be avoided by using bzero, because swapping the two arguments to bzero will always be caught by the C compiler if function prototypes are used.

I also believe that the vast majority of calls to memset() are to zero memory, so why not use an API that is tailored to that use case?

A possible drawback to bzero() is that compilers might be more likely to optimize memcpy() because it's standard and so they might be written to recognize it. However, keep in mind that correct code is still better than incorrect code that's been optimized. In most cases, using bzero() will not cause a noticeable impact on your program's performance, and that bzero() can be a macro or inline function that expands to memcpy().


Wanted to mention something about bzero vs. memset argument. Install ltrace and then compare what it does under the hood. On Linux with libc6 (2.19-0ubuntu6.6), the calls made are exactly the same (via ltrace ./test123):

long m[] = {0}; // generates a call to memset(0x7fffefa28238, '\0', 8)
int* p;
bzero(&p, 4);   // generates a call to memset(0x7fffefa28230, '\0', 4)

I've been told that unless I am working in the deep bowels of libc or any number of kernel/syscall interface, I don't have to worry about them. All I should worry about is that the call satisfy the requirement of zero'ing the buffer. Others have mentioned about which one is preferable over the other so I'll stop here.


You probably shouldn't use bzero, it's not actually standard C, it was a POSIX thing.

And note that word "was" - it was deprecated in POSIX.1-2001 and removed in POSIX.1-2008 in deference to memset so you're better off using the standard C function.