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What replaces CommandManager in WinRT?

I'm getting started with Metro style applications (I know we're not supposed to call it Metro, but I can never remember what it's supposed to be called...), and I'm implementing a DelegateCommand class for use in MVVM. In WPF, the ICommand.CanExecuteChanged event is typically implemented like this:

    public event EventHandler CanExecuteChanged
    {
        add { CommandManager.RequerySuggested += value; }
        remove { CommandManager.RequerySuggested -= value; }
    }

But the CommandManager class does not exist in WinRT... Is there something else instead? Or are we supposed to explicitly trigger this event ourselves?

like image 231
Thomas Levesque Avatar asked Aug 19 '12 23:08

Thomas Levesque


2 Answers

In WinRT, you must update/raise CanExecuteChanged manually. There is no CommandManager to do this globally. You could look at this as a pain in the neck, or a serious performance boost now that CanExecute is not called constantly. It does mean you have to think about cascading property changes where before you did not have to. But this is how it is. Manual.

public void RaiseCanExecuteChanged()
{
    if (CanExecuteChanged != null)
        CanExecuteChanged(this, EventArgs.Empty);
}
like image 174
Jerry Nixon Avatar answered Sep 20 '22 19:09

Jerry Nixon


With WPF it is mandatory that you implement ICommand.CanExecuteChanged as you have described. However, for Silverlight, this is not the case. See this related question:

WPF CommandParameter binding not updating

My guess is that in WinRT, as in Silverlight, the CommandManager is not necessary.

See the related discussion here:

http://social.msdn.microsoft.com/Forums/en-US/netfxbcl/thread/477cdd19-ee88-4746-97fe-59b8dbd44e0a/

like image 20
ColinE Avatar answered Sep 19 '22 19:09

ColinE