Given std::bitset<64> bits
with any number of bits set and a bit position X
(0-63)
What is the most efficient way to count bits at position X or lower or return 0 if the bit at X is not set
Note: If the bit is set the return will always be at least 1
The brute force way is very slow:
int countupto(std::bitset<64> bits, int X) { if (!bits[X]) return 0; int total=1; for (int i=0; i < X; ++i) { total+=bits[i]; } return total; }
The count()
methof of bitset
will give you the popcount
of all the bits, but bitset
does not support ranges
Note: This is not a dup of How to count the number of set bits in a 32-bit integer? as that asks about all bits not the range 0 through X
Set bits in a binary number is represented by 1. Whenever we calculate the binary number of an integer value then it is formed as the combination of 0's and 1's. So, the digit 1 is known as set bit in the terms of the computer.
To convert into its bit values, we have to take the number into one pointer variable, then typecast the pointer to char* type data. Then process each byte one by one. Then we can count set bits of each char.
1. Simple Method Loop through all bits in an integer, check if a bit is set and if it is then increment the set bit... 2. Brian Kernighan’s Algorithm: Subtracting 1 from a decimal number flips all the bits after the rightmost set bit... 3. Using Lookup table: We can count bits in O (1) time using ...
Count set bits in an integer 1. Simple Method . Loop through all bits in an integer, check if a bit is set and if it is then increment the set bit... 2. Brian Kernighan’s Algorithm:. Subtracting 1 from a decimal number flips all the bits after the rightmost set bit... 3. Using Lookup table: . We can ...
Each bit in the number is checked for whether it is set or not. The number is bitwise AND with powers of 2, so if the result is not equal to zero, we come to know that the particular bit in the position is set. // and return the total count of the set bits. // and return the total count of the set bits.
So the number of bits in the 2nd position (the lower left box) is 3 (that is, 2 + 1). The set bits from 0-3 (the upper right box above) is 2*2^ (2-1) = 4.
This C++ gets g++ to emit very good x86 ASM (godbolt compiler explorer). I expect it will compile efficiently on other 64bit architectures, too (if there's a HW popcount for std::bitset::count
to use, otherwise that'll always be the slow part; e.g. sure to use g++ -march=nehalem
or higher, or -mpopcnt
if you don't want to enable anything else, if you can limit your code to only running on CPUs that support that x86 instruction):
#include <bitset> int popcount_subset(std::bitset<64> A, int pos) { int high_bits_to_eliminate = 63 - pos; A <<= (high_bits_to_eliminate & 63); // puts A[pos] at A[63]. return (A[63]? ~0ULL : 0) & A.count(); // most efficient way: great code with gcc and clang // see the godbolt link for some #ifdefs with other ways to do the check, like // return A[BSET_SIZE-1] ? A.count() : 0; }
This probably isn't optimal on 32bit architectures, so compare other alternatives if you need to make a 32bit build.
This will work for other sizes of bitset, as long as you do something about the hard-coded 63
s, and change the & 63
mask for the shift count into a more general range-check. For optimal performance with strange size bitsets, make a template function with a specialization for size <= register width
of the target machine. In that case, extract the bitset to an unsigned
type of the appropriate width, and shift to the top of the register instead of the top of the bitset.
You'd expect this to also generate ideal code for bitset<32>
, but it doesn't quite. gcc/clang still use 64bit registers on x86-64.
For large bitsets, shifting the whole thing will be slower than just popcounting the words below the one containing pos
, and using this on that word. (This is where a vectorized popcount really shines on x86 if you can assume SSSE3 but not the popcnt
insn hardware support, or for 32bit targets. AVX2 256bit pshufb
is the fastest way to do bulk popcounts, but without AVX2 I think 64bit popcnt
is pretty close to a 128-bit pshufb
implementation. See the comments for more discussion.)
If you have an array of 64-bit elements, and want to count bits below a certain position in each one separately, then you definitely should use SIMD. The shift parts of this algorithm vectorize, not just the popcnt part. Use psadbw
against an all-zero register to horizontal-sum bytes in 64-bit chunks after a pshufb
-based popcnt that produces counts for the bits in each byte separately. SSE/AVX doesn't have 64-bit arithmetic right shift, but you can use a different technique to blend on the high bit of each element.
The asm instructions you want to get the compiler to output will:
The obvious way to do 1 is to generate a mask ((1<<(pos+1)) -1
) and &
it. A more efficient way is to left-shift by 63-pos
, leaving the bits you want packed at the top of a register.
This also has the interesting side-effect of putting the bit you want to test as the top bit in the register. Testing the sign bit, rather than any other arbitrary bit, takes slightly fewer instructions. An arithmetic right shift can broadcast the sign bit to the rest of the register, allowing for more-efficient-than-usual branchless code.
Doing the popcount is a much-discussed problem, but is actually the trickier part of the puzzle. On x86, there is extremely efficient hardware support for it, but only on recent-enough hardware. On Intel CPUs, the popcnt
instruction is only available on Nehalem and newer. I forget when AMD added support.
So to use it safely, you need to either do CPU dispatching with a fallback that doesn't use popcnt
. Or, make separate binaries that do/don't depend on some CPU features.
popcount without the popcnt
instruction can be done a few ways. One uses SSSE3 pshufb
to implement a 4-bit LUT. This is most effective when used on a whole array, rather than a single 64b at a time, though. Scalar bithacks might be best here, and wouldn't require SSSE3 (and so would be compatible with ancient AMD CPUs that have 64bit but not pshufb.)
(A[63]? ~0ULL : 0)
asks the compiler to broadcast the high bit to all other bit positions, allowing it to be used as an AND-mask to zero (or not) the popcount result. Note that even for large bitset sizes, it's still only masking the output of popcnt
, not the bitset itself, so ~0ULL
is fine I used ULL to make sure wasn't ever asking the compiler to broadcast the bit only to the low 32b of a register (with UL
on Windows, for example).
This broadcast can be done with an arithmetic right shift by 63, which shifts in copies of the high bit.
clang generated this code from the original version. After some prodding from Glenn about different implementations for 4, I realized that I could lead gcc towards clang's optimal solution by writing the source more like the ASM I want. The obvious ((int64_t)something) >> 63
to more directly request an arithmetic right shift would not be strictly portable, because signed right-shifts are implementation-defined as either arithmetic or logical. The standard doesn't provide any portable arithmetic right-shift operator. (It's not undefined behaviour, though.) Anyway, fortunately compilers are smart enough: gcc sees the best way once you give it enough of a hint.
This source makes great code on x86-64 and ARM64 with gcc and clang. Both simply use an arithmetic right shift on the input to popcnt (so the shift can run in parallel with the popcnt). It also compiles great on 32bit x86 with gcc, because the masking only happens to a 32bit variable (after multiple popcnt results are added). It's the rest of the function that's nasty on 32bit (when the bitset is larger than a register).
Original ternary-operator version with gcc
Compiled with gcc 5.3.0 -O3 -march=nehalem -mtune=haswell
(older gcc, like 4.9.2, also still emit this):
; the original ternary-operator version. See below for the optimal version we can coax gcc into emitting. popcount_subset(std::bitset<64ul>, int): ; input bitset in rdi, input count in esi (SysV ABI) mov ecx, esi ; x86 variable-count shift requires the count in cl xor edx, edx ; edx=0 xor eax, eax ; gcc's workaround for popcnt's false dependency on the old value of dest, on Intel not ecx ; two's complement bithack for 63-pos (in the low bits of the register) sal rdi, cl ; rdi << ((63-pos) & 63); same insn as shl (arithmetic == logical left shift) popcnt rdx, rdi test rdi, rdi ; sets SF if the high bit is set. cmovs rax, rdx ; conditional-move on the sign flag ret
See How to prove that the C statement -x, ~x+1, and ~(x-1) yield the same results? for background on gcc's use of the -x == ~x + 1
two's complement identity. (And Which 2's complement integer operations can be used without zeroing high bits in the inputs, if only the low part of the result is wanted? which tangentially mentions that shl
masks the shift count, so we only need the low 6 bits of ecx
to hold 63 - pos
. Mostly linking that because I wrote it recently and anyone still reading this paragraph might find it interesting.)
Some of those instructions will go away when inlining. (e.g. gcc would generate the count in ecx in the first place.)
With Glenn's multiply instead of ternary operator idea (enabled by USE_mul
), gcc does
shr rdi, 63 imul eax, edi
at the end instead of xor
/ test
/ cmovs
.
mov r,r
: 1 fused-domain uop, 0 latency, no execution unitxor
-zeroing: 1 fused-domain uop, no execution unitnot
: 1 uop for p0/p1/p5/p6, 1c latency, 1 per 0.25c throughputshl
(aka sal
) with count in cl
: 3 uops for p0/p6: 2c latency, 1 per 2c throughput. (Agner Fog's data indicates that IvyBridge only takes 2 uops for this, strangely.)popcnt
: 1 uop for p1, 3c latency, 1 per 1c throughputshr r,imm
: 1 uop for p0/p6, 1c latency. 1 per 0.5c throughput.imul r,r
: 1uop for p1, 3c latency.ret
Totals:
Latency: Critical path from when the bitset is ready to when the result is: shl
(2) -> popcnt
(3) -> imul
(3). Total 8 cycles. Or 9c from when pos
is ready, because the not
is an extra 1c latency for it.
The optimal bitbroadcast
version replaces shr
with sar
(same perf), and imul
with and
(1c latency instead of 3c, runs on any port). So the only perf change is reducing the critical path latency to 6 cycles. Throughput is still bottlenecked on the frontend. and
being able to run on any port doesn't make a difference, unless you're mixing this with code that bottlenecks on port1 (instead of looking at the throughput for running just this code in a tight loop).
cmov (ternary operator) version: 11 fused-domain uops (frontend: one per 2.75c). execution units: still bottlenecked on the shift ports (p0/p6) at one per 2c. Latency: 7c from bitset to result, 8c from pos to result. (cmov
is 2c latency, 2 uops for any of p0/p1/p5/p6.)
Clang has some different tricks up its sleeve: Instead of test
/cmovs
, it generates a mask of either all-ones or all-zeros by using an arithmetic right-shift to broadcast the sign bit to all positions of a register. I love it: Using and
instead of cmov
is more efficient on Intel. It still has the data-dependency and does the work for both sides of the branch (which is the main downside to cmov in general), though. Update: with the right source code, gcc will use this method, too.
clang 3.7 -O3 -Wall -march=nehalem -mtune=haswell
popcount_subset(std::bitset<64ul>, int): mov ecx, 63 sub ecx, esi ; larger code size, but faster on CPUs without mov-elimination shl rdi, cl ; rdi << ((63-pos) & 63) popcnt rax, rdi ; doesn't start a fresh dep chain before this, like gcc does sar rdi, 63 ; broadcast the sign bit and eax, edi ; eax = 0 or its previous value ret
sar / and
replaces xor / test / cmov
, and cmov
is a 2-uop instruction on Intel CPUs, so that's really nice. (For the ternary-operator version).
Clang still does the sar / and
trick instead of an actual imul
when using the multiply source version, or the "bitbroadcast" source version. So those help gcc without hurting clang. (sar/and
is definitely better than shr/imul
: 2c less latency on the critical path.) The pow_of_two_sub
version does hurt clang (see the first godbolt link: omitted from this answer to avoid clutter with ideas that didn't pan out).
The mov ecx, 63
/ sub ecx, esi
is actually faster on CPUs without mov-elimination for reg,reg moves (zero latency and no execution port, handled by register renaming). This includes Intel pre-IvyBridge, but not more recent Intel and AMD CPUs.
Clang's mov imm
/ sub
method puts only one cycle of latency for pos
onto the critical path (beyond the bitset->result latency), instead of two for a mov ecx, esi
/ not ecx
on CPUs where mov r,r
has 1c latency.
With BMI2 (Haswell and later), an optimal ASM version can save a mov
to ecx
. Everything else works the same, because shlx
masks its shift-count input register down to the operand-size, just like shl
.
x86 shift instructions have crazy CISC semantics where if the shift count is zero, the flags aren't affected. So variable-count shift instructions have a (potential) dependency on the old value of the flags. "Normal" x86 shl r, cl
decodes to 3 uops on Haswell, but BMI2 shlx r, r, r
is only 1. So it's too bad that gcc still emits sal
with -march=haswell
, instead of using shlx
(which it does use in some other cases).
// hand-tuned BMI2 version using the NOT trick and the bitbroadcast popcount_subset(std::bitset<64ul>, int): not esi ; The low 6 bits hold 63-pos. gcc's two-s complement trick xor eax, eax ; break false dependency on Intel. maybe not needed when inlined. shlx rdi, rdi, rsi ; rdi << ((63-pos) & 63) popcnt rax, rdi sar rdi, 63 ; broadcast the sign bit: rdi=0 or -1 and eax, edi ; eax = 0 or its previous value ret
Perf analysis for Intel Haswell: 6 fused-domain uops (frontend: one per 1.5c). Execution units: 2 p0/p6 shift uops. 1 p1 uop. 2 any-port uops: (one per 1.25c from total execution port limits). Critical path latency: shlx
(1) -> popcnt
(3) -> and
(1) = 5c bitset->result. (or 6c from pos
->result).
Note that when inlining, a human (or smart compiler) could avoid the need for the xor eax, eax
. It's only there because of popcnt
's false dependency on the output register (on Intel), and we need the output in eax
(which the caller may have used recently for a long dep chain). With -mtune=bdver2
or something, gcc won't zero the register it's going to use for popcnt
output.
When inlining, we could use an output register that already has to be ready at least as early as popcnt
's source reg to avoid the problem. Compilers will do an in-place popcnt rdi,rdi
when the source isn't needed later, but that's not the case here. Instead, we can pick another register that already has to be ready before the source. popcnt
's input depends on 63-pos
, and we can clobber it, so popcnt rsi,rdi
's dependency on rsi can't delay it. Or if we had 63
in a register, we could popcnt rsi,rdi
/ sarx rax, rsi, reg_63
/ and eax, esi
. Or BMI2 3-operand shift instructions would also let us not clobber inputs in case they're needed afterwards.
This is so light-weight that loop overhead and setting up the input operands / storing the results are going to be major factors. (And the 63-pos
can optimize away with a compile-time constant, or into wherever a variable count comes from.)
The Intel compiler amusingly shoots itself in the foot and doesn't take advantage of the fact that A[63] is the sign bit. shl
/ bt rdi, 63
/ jc
. It even sets up the branches in a really dumb way. It could zero eax, and then jump over popcnt or not based on the sign flag set by shl
.
An optimal branching implementation, starting from ICC13 output from -O3 -march=corei7
on godbolt:
// hand-tuned, not compiler output mov ecx, esi ; ICC uses neg/add/mov :/ not ecx xor eax, eax ; breaks the false dep, or is the return value in the taken-branch case shl rdi, cl jns .bit_not_set popcnt rax, rdi .bit_not_set: ret
That's pretty much optimal: The A[pos] == true
case has one not-taken branch. It doesn't save very much over the branchless method, though.
If the A[pos] == false
case is more common: jump over a ret
instruction, to a popcnt
/ ret
. (Or after inlining: jump to a block at the end that does the popcnt
and jumps back).
My immediate reaction would be to test the specified bit, and immediately return 0 of it's clear.
If you get past that, create a bit-mask with that bit (and the less-significant ones) set, and and
that with the original input. Then use the count()
member function to get the count of bits set in the result.
As for creating the mask: you can shift 1 left N places, then subtract 1.
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