changing a type into a reference
to a type, allows one to access the members of the type without creating an instance of the type. This seems to be true for both lvalue references
and rvalue references
.
declval
is implemented with add_rvalue_reference
instead of add_lvalue_reference
,
add_rvalue_reference
is preferable?Edit:
I suppose I was slightly vague, these answers are all very good but touch on slightly different points. There are two different answers to use proposed, Howard emphasized that you can choose which reference your type has, making add_rvalue_reference
more flexible. The other answers emphasize that the default behavior automatically chooses references which reflect the input type more naturally. I don't know what to pick! If somebody could add two simple examples, motivating the need for each property respectively, then I'll be satisfied.
With add_rvalue_reference
:
declval<Foo>()
is of type Foo&&
. declval<Foo&>()
is of type Foo&
(reference collapsing: “Foo& &&
” collapses to Foo&
).declval<Foo&&>()
is of type Foo&&
(reference collapsing: “Foo&& &&
” collapses to Foo&&
).With add_lvalue_reference
:
declval<Foo>()
would be of type Foo&
. declval<Foo&>()
would be of type Foo&
(reference collapsing: “Foo& &
” collapses to Foo&
).declval<Foo&&>()
would be of type Foo&
(!) (reference collapsing: “Foo&& &
” collapses to Foo&
).that is, you would never get a Foo&&
.
Also, the fact that declval<Foo>()
is of type Foo&&
is fine (you can write Foo&& rr = Foo();
but not Foo& lr = Foo();
). And that declval<Foo&&>()
would be of type Foo&
just feels “wrong”!
Edit: Since you asked for an example:
#include <utility>
using namespace std;
struct A {};
struct B {};
struct C {};
class Foo {
public:
Foo(int) { } // (not default-constructible)
A onLvalue() & { return A{}; }
B onRvalue() && { return B{}; }
C onWhatever() { return C{}; }
};
decltype( declval<Foo& >().onLvalue() ) a;
decltype( declval<Foo&&>().onRvalue() ) b;
decltype( declval<Foo >().onWhatever() ) c;
If declval
used add_lvalue_reference
you couldn't use onRvalue()
with it (second decltype
).
Yes, the use of add_rvalue_reference
gives the client the choice of specifying whether he wants an lvalue or rvalue object of the given type:
#include <type_traits>
#include <typeinfo>
#include <iostream>
#ifndef _MSC_VER
# include <cxxabi.h>
#endif
#include <memory>
#include <string>
#include <cstdlib>
template <typename T>
std::string
type_name()
{
typedef typename std::remove_reference<T>::type TR;
std::unique_ptr<char, void(*)(void*)> own
(
#ifndef _MSC_VER
abi::__cxa_demangle(typeid(TR).name(), nullptr,
nullptr, nullptr),
#else
nullptr,
#endif
std::free
);
std::string r = own != nullptr ? own.get() : typeid(TR).name();
if (std::is_const<TR>::value)
r += " const";
if (std::is_volatile<TR>::value)
r += " volatile";
if (std::is_lvalue_reference<T>::value)
r += "&";
else if (std::is_rvalue_reference<T>::value)
r += "&&";
return r;
}
int
main()
{
std::cout << type_name<decltype(std::declval<int>())>() << '\n';
std::cout << type_name<decltype(std::declval<int&>())>() << '\n';
}
Which for me outputs:
int&&
int&
You want to be able to get back aT
, a T&
, or const
/volatile
qualified versions thereof. Since may not have a copy or move constructor, you can't just return the type, i.e., a reference needs to be returned. On the other hand, adding an rvalue teference to a reference type has no effect;
std::declval<T> -> T&&
std::declval<T&> -> T&
That is, adding an rvalue reference type has the effect of yielding a result which looks like an object of the passed type!
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