Why are both &[u8] and &[u8; 3] ok in this example?
fn main() { let x: &[u8] = &[1u8, 2, 3]; println!("{:?}", x); let y: &[u8; 3] = &[1u8, 2, 3]; println!("{:?}", y); } The fact that
&[T; n]can coerce to&[T]is the aspect that makes them tolerable. — Chris Morgan
Why can &[T; n] coerce to &[T]? In what other conditions does this coercion happen?
JavaScript Array slice()The slice() method returns selected elements in an array, as a new array. The slice() method selects from a given start, up to a (not inclusive) given end. The slice() method does not change the original array.
In Go language slice is more powerful, flexible, convenient than an array, and is a lightweight data structure. Slice is a variable-length sequence which stores elements of a similar type, you are not allowed to store different type of elements in the same slice.
In computer programming, array slicing is an operation that extracts a subset of elements from an array and packages them as another array, possibly in a different dimension from the original.
slice is a composite data type and because it is composed of primitive data type (see variables lesson for primitive data types). Syntax to define a slice is pretty similar to that of an array but without specifying the elements count. Hence s is a slice.
[T; n] is an array of length n, represented as n adjacent T instances.
&[T; n] is purely a reference to that array, represented as a thin pointer to the data.
[T] is a slice, an unsized type; it can only be used through some form of indirection.
&[T], called a slice, is a sized type. It's a fat pointer, represented as a pointer to the first item and the length of the slice.
Arrays thus have their length known at compile time while slice lengths are a runtime matter. Arrays are second class citizens at present in Rust, as it is not possible to form array generics. There are manual implementations of the various traits for [T; 0], [T; 1], &c., typically up to 32; because of this limitation, slices are much more generally useful. The fact that &[T; n] can coerce to &[T] is the aspect that makes them tolerable.
There is an implementation of fmt::Debug for [T; 3] where T implements Debug, and another for &T where T implements fmt::Debug, and so as u8 implements Debug, &[u8; 3] also does.
Why can
&[T; n]coerce to&[T]? In Rust, when does coercion happen?
It will coerce when it needs to and at no other times. I can think of two cases:
&[T] and you give it a &[T; n] it will coerce silently;x.starts_with(…) on a [T; n] it will observe that there is no such method on [T; n], and so autoref comes into play and it tries &[T; n], which doesn’t help, and then coercion come into play and it tries &[T], which has a method called starts_with.The snippet [1, 2, 3].starts_with(&[1, 2]) demonstrates both.
Why can
&[T; n]coerce to&[T]?
The other answer explains why &[T; n] should coerce to &[T], here I'll explain how the compiler works out that &[T; n] can coerce to &[T].
There are four possible coercions in Rust:
Transitivity.
T coerces to U and U coerces to V, then T coerces to V.Pointer weakening:
&mut T → &T and *mut T → *const T &mut T → *mut T and &T → *const T Deref trait:
T: Deref<Target = U>, then &T coerces to &U via the deref() methodT: DerefMut, then &mut T coerces to &mut U via deref_mut())Unsize trait:
If Ptr is a "pointer type" (e.g. &T, *mut T, Box, Rc etc), and T: Unsize<U>, then Ptr<T> coerces to Ptr<U>.
The Unsize trait is automatically implemented for:
[T; n]: Unsize<[T]>T: Unsize<Trait> where T: Trait struct Foo<…> { …, field: T }: Unsize< struct Foo<…> { …, field: U }>, provided that T: Unsize<U> (and some more conditions to make the job easier for the compiler)(Rust recognizes Ptr<X> as a "pointer type" if it implements CoerceUnsized. The actual rule is stated as, “if T: CoerceUnsized<U> then T coerces to U”.)
The reason &[T; n] coerces to &[T] is rule 4: (a) the compiler generates the implementation impl Unsize<[T]> for [T; n] for every [T; n], and (b) the reference &X is a pointer type. Using these, &[T; n] can coerce to &[T].
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