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What happened to Control.InvokeRequired in WPF?

I am writing a small WPF app which spawns some number of threads to stress test a page of a website. I would like to output some information in the textbox of the wpf form of state of the thread I am manually starting from the main WPF thread. I was kind of expecting the WPF to have the same capabilities as far as synchronizing my threads back to the GUI thread through:

  if(this.InvokeRequired)        this.Invoke(ProcessState); 

However there is nothing of the sorts in the WPF... what are the options to do the output from a non-gui thread in WPF?

Edit: The issue now appears to be in the fact that I am not able to check for the method CheckAccess() of the Dispatcher object of my control. I am running the 3.5 version of .net and VS 2008 SP1.

Here is the full metadata of my Dispatcher Class (F12 on it):

  using MS.Internal.WindowsBase;   using System;   using System.ComponentModel;   using System.Security;   using System.Threading;    namespace System.Windows.Threading   {      // Summary: //     Provides services for managing the queue of work items for a thread. public sealed class Dispatcher {     // Summary:     //     Gets the System.Windows.Threading.Dispatcher for the thread currently executing     //     and creates a new System.Windows.Threading.Dispatcher if one is not already     //     associated with the thread.     //     // Returns:     //     The dispatcher associated with the current thread.     public static Dispatcher CurrentDispatcher { get; }     //     // Summary:     //     Determines whether the System.Windows.Threading.Dispatcher has finished shutting     //     down.     //     // Returns:     //     true if the dispatcher has finished shutting down; otherwise, false.     public bool HasShutdownFinished { get; }     //     // Summary:     //     Determines whether the System.Windows.Threading.Dispatcher is shutting down.     //     // Returns:     //     true if the System.Windows.Threading.Dispatcher has started shutting down;     //     otherwise, false.     public bool HasShutdownStarted { get; }     //     // Summary:     //     Gets the collection of hooks that provide additional event information about     //     the System.Windows.Threading.Dispatcher.     //     // Returns:     //     The hooks associated with this System.Windows.Threading.Dispatcher.     [EditorBrowsable(EditorBrowsableState.Advanced)]     public DispatcherHooks Hooks { get; }     //     // Summary:     //     Gets the thread this System.Windows.Threading.Dispatcher is associated with.     //     // Returns:     //     The thread.     public Thread Thread { get; }      // Summary:     //     Occurs when the System.Windows.Threading.Dispatcher finishes shutting down.     public event EventHandler ShutdownFinished;     //     // Summary:     //     Occurs when the System.Windows.Threading.Dispatcher begins to shut down.     public event EventHandler ShutdownStarted;     //     // Summary:     //     Occurs when a thread exception is thrown and uncaught during execution of     //     a delegate by way of Overload:System.Windows.Threading.Dispatcher.Invoke     //     or Overload:System.Windows.Threading.Dispatcher.BeginInvoke.     public event DispatcherUnhandledExceptionEventHandler UnhandledException;     //     // Summary:     //     Occurs when a thread exception is thrown and uncaught during execution of     //     a delegate by way of Overload:System.Windows.Threading.Dispatcher.Invoke     //     or Overload:System.Windows.Threading.Dispatcher.BeginInvoke when in the filter     //     stage.     public event DispatcherUnhandledExceptionFilterEventHandler UnhandledExceptionFilter;      public DispatcherOperation BeginInvoke(Delegate method, params object[] args);     //     // Summary:     //     Executes the specified delegate asynchronously at the specified priority     //     on the thread the System.Windows.Threading.Dispatcher is associated with.     //     // Parameters:     //   priority:     //     The priority, relative to the other pending operations in the System.Windows.Threading.Dispatcher     //     event queue, the specified method is invoked.     //     //   method:     //     The delegate to a method that takes no arguments, which is pushed onto the     //     System.Windows.Threading.Dispatcher event queue.     //     // Returns:     //     An object, which is returned immediately after Overload:System.Windows.Threading.Dispatcher.BeginInvoke     //     is called, that can be used to interact with the delegate as it is pending     //     execution in the event queue.     //     // Exceptions:     //   System.ArgumentNullException:     //     method is null.     //     //   System.ComponentModel.InvalidEnumArgumentException:     //     priority is not a valid System.Windows.Threading.DispatcherPriority.     [EditorBrowsable(EditorBrowsableState.Never)]     [Browsable(false)]     public DispatcherOperation BeginInvoke(DispatcherPriority priority, Delegate method);     public DispatcherOperation BeginInvoke(Delegate method, DispatcherPriority priority, params object[] args);     //     // Summary:     //     Executes the specified delegate asynchronously at the specified priority     //     and with the specified argument on the thread the System.Windows.Threading.Dispatcher     //     is associated with.     //     // Parameters:     //   priority:     //     The priority, relative to the other pending operations in the System.Windows.Threading.Dispatcher     //     event queue, the specified method is invoked.     //     //   method:     //     A delegate to a method that takes one argument, which is pushed onto the     //     System.Windows.Threading.Dispatcher event queue.     //     //   arg:     //     The object to pass as an argument to the specified method.     //     // Returns:     //     An object, which is returned immediately after Overload:System.Windows.Threading.Dispatcher.BeginInvoke     //     is called, that can be used to interact with the delegate as it is pending     //     execution in the event queue.     //     // Exceptions:     //   System.ArgumentNullException:     //     method is null.     //     //   System.ComponentModel.InvalidEnumArgumentException:     //     priority is not a valid System.Windows.Threading.DispatcherPriority.     [EditorBrowsable(EditorBrowsableState.Never)]     [Browsable(false)]     public DispatcherOperation BeginInvoke(DispatcherPriority priority, Delegate method, object arg);     //     // Summary:     //     Executes the specified delegate asynchronously at the specified priority     //     and with the specified array of arguments on the thread the System.Windows.Threading.Dispatcher     //     is associated with.     //     // Parameters:     //   priority:     //     The priority, relative to the other pending operations in the System.Windows.Threading.Dispatcher     //     event queue, the specified method is invoked.     //     //   method:     //     A delegate to a method that takes multiple arguments, which is pushed onto     //     the System.Windows.Threading.Dispatcher event queue.     //     //   arg:     //     The object to pass as an argument to the specified method.     //     //   args:     //     An array of objects to pass as arguments to the specified method.     //     // Returns:     //     An object, which is returned immediately after Overload:System.Windows.Threading.Dispatcher.BeginInvoke     //     is called, that can be used to interact with the delegate as it is pending     //     execution in the System.Windows.Threading.Dispatcher queue.     //     // Exceptions:     //   System.ArgumentNullException:     //     method is null.     //     //   System.ComponentModel.InvalidEnumArgumentException:     //     System.Windows.Threading.DispatcherPriority is not a valid priority.     [Browsable(false)]     [EditorBrowsable(EditorBrowsableState.Never)]     public DispatcherOperation BeginInvoke(DispatcherPriority priority, Delegate method, object arg, params object[] args);     //     // Summary:     //     Initiates shutdown of the System.Windows.Threading.Dispatcher asynchronously.     //     // Parameters:     //   priority:     //     The priority at which to begin shutting down the dispatcher.     [SecurityCritical]     public void BeginInvokeShutdown(DispatcherPriority priority);     //     // Summary:     //     Determines whether the calling thread is the thread associated with this     //     System.Windows.Threading.Dispatcher.     //     // Returns:     //     true if the calling thread is the thread associated with this System.Windows.Threading.Dispatcher;     //     otherwise, false.     [EditorBrowsable(EditorBrowsableState.Never)]     public bool CheckAccess();     //     // Summary:     //     Disables processing of the System.Windows.Threading.Dispatcher queue.     //     // Returns:     //     A structure used to re-enable dispatcher processing.     public DispatcherProcessingDisabled DisableProcessing();     //     // Summary:     //     Requests that all frames exit, including nested frames.     [SecurityCritical]     public static void ExitAllFrames();     //     // Summary:     //     Gets the System.Windows.Threading.Dispatcher for the specified thread.     //     // Parameters:     //   thread:     //     The thread to obtain the System.Windows.Threading.Dispatcher from.     //     // Returns:     //     The dispatcher for thread.     public static Dispatcher FromThread(Thread thread);     public object Invoke(Delegate method, params object[] args);     //     // Summary:     //     Executes the specified delegate synchronously at the specified priority on     //     the thread on which the System.Windows.Threading.Dispatcher is associated     //     with.     //     // Parameters:     //   priority:     //     The priority, relative to the other pending operations in the System.Windows.Threading.Dispatcher     //     event queue, the specified method is invoked.     //     //   method:     //     A delegate to a method that takes no arguments, which is pushed onto the     //     System.Windows.Threading.Dispatcher event queue.     //     // Returns:     //     The return value from the delegate being invoked or null if the delegate     //     has no return value.     //     // Exceptions:     //   System.ArgumentException:     //     priority is equal to System.Windows.Threading.DispatcherPriority.Inactive.     //     //   System.ComponentModel.InvalidEnumArgumentException:     //     priority is not a valid priority.     //     //   System.ArgumentNullException:     //     method is null.     [Browsable(false)]     [EditorBrowsable(EditorBrowsableState.Never)]     public object Invoke(DispatcherPriority priority, Delegate method);     public object Invoke(Delegate method, DispatcherPriority priority, params object[] args);     public object Invoke(Delegate method, TimeSpan timeout, params object[] args);     //     // Summary:     //     Executes the specified delegate at the specified priority with the specified     //     argument synchronously on the thread the System.Windows.Threading.Dispatcher     //     is associated with.     //     // Parameters:     //   priority:     //     The priority, relative to the other pending operations in the System.Windows.Threading.Dispatcher     //     event queue, the specified method is invoked.     //     //   method:     //     A delegate to a method that takes one argument, which is pushed onto the     //     System.Windows.Threading.Dispatcher event queue.     //     //   arg:     //     An object to pass as an argument to the given method.     //     // Returns:     //     The return value from the delegate being invoked or null if the delegate     //     has no return value.     //     // Exceptions:     //   System.ArgumentException:     //     priority is equal to System.Windows.Threading.DispatcherPriority.Inactive.     //     //   System.ComponentModel.InvalidEnumArgumentException:     //     priority is not a valid priority.     //     //   System.ArgumentNullException:     //     method is null.     [EditorBrowsable(EditorBrowsableState.Never)]     [Browsable(false)]     public object Invoke(DispatcherPriority priority, Delegate method, object arg);     //     // Summary:     //     Executes the specified delegate synchronously at the specified priority and     //     with the specified time-out value on the thread the System.Windows.Threading.Dispatcher     //     was created.     //     // Parameters:     //   priority:     //     The priority, relative to the other pending operations in the System.Windows.Threading.Dispatcher     //     event queue, the specified method is invoked.     //     //   timeout:     //     The maximum time to wait for the operation to finish.     //     //   method:     //     The delegate to a method that takes no arguments, which is pushed onto the     //     System.Windows.Threading.Dispatcher event queue.     //     // Returns:     //     The return value from the delegate being invoked or null if the delegate     //     has no return value.     [Browsable(false)]     [EditorBrowsable(EditorBrowsableState.Never)]     public object Invoke(DispatcherPriority priority, TimeSpan timeout, Delegate method);     public object Invoke(Delegate method, TimeSpan timeout, DispatcherPriority priority, params object[] args);     //     // Summary:     //     Executes the specified delegate at the specified priority with the specified     //     arguments synchronously on the thread the System.Windows.Threading.Dispatcher     //     is associated with.     //     // Parameters:     //   priority:     //     The priority, relative to the other pending operations in the System.Windows.Threading.Dispatcher     //     event queue, the specified method is invoked.     //     //   method:     //     A delegate to a method that takes multiple arguments, which is pushed onto     //     the System.Windows.Threading.Dispatcher event queue.     //     //   arg:     //     An object to pass as an argument to the given method.     //     //   args:     //     An array of objects to pass as arguments to the given method.     //     // Returns:     //     The return value from the delegate being invoked or null if the delegate     //     has no return value.     //     // Exceptions:     //   System.ArgumentException:     //     priority is equal to System.Windows.Threading.DispatcherPriority.Inactive.     //     //   System.ComponentModel.InvalidEnumArgumentException:     //     priority is not a valid priority.     //     //   System.ArgumentNullException:     //     method is null.     [EditorBrowsable(EditorBrowsableState.Never)]     [Browsable(false)]     public object Invoke(DispatcherPriority priority, Delegate method, object arg, params object[] args);     //     // Summary:     //     Executes the specified delegate at the specified priority with the specified     //     argument synchronously on the thread the System.Windows.Threading.Dispatcher     //     is associated with.     //     // Parameters:     //   priority:     //     The priority, relative to the other pending operations in the System.Windows.Threading.Dispatcher     //     event queue, the specified method is invoked.     //     //   timeout:     //     The maximum time to wait for the operation to finish.     //     //   method:     //     A delegate to a method that takes multiple arguments, which is pushed onto     //     the System.Windows.Threading.Dispatcher event queue.     //     //   arg:     //     An object to pass as an argument to the given method. This can be null if     //     no arguments are needed.     //     // Returns:     //     The return value from the delegate being invoked or null if the delegate     //     has no return value.     //     // Exceptions:     //   System.ArgumentException:     //     priority is equal to System.Windows.Threading.DispatcherPriority.Inactive.     //     //   System.ComponentModel.InvalidEnumArgumentException:     //     priority is not a valid priority.     //     //   System.ArgumentNullException:     //     method is null.     [EditorBrowsable(EditorBrowsableState.Never)]     [Browsable(false)]     public object Invoke(DispatcherPriority priority, TimeSpan timeout, Delegate method, object arg);     //     // Summary:     //     Executes the specified delegate at the specified priority with the specified     //     arguments synchronously on the thread the System.Windows.Threading.Dispatcher     //     is associated with.     //     // Parameters:     //   priority:     //     The priority, relative to the other pending operations in the System.Windows.Threading.Dispatcher     //     event queue, the specified method is invoked.     //     //   timeout:     //     The maximum time to wait for the operation to finish.     //     //   method:     //     A delegate to a method that takes multiple arguments, which is pushed onto     //     the System.Windows.Threading.Dispatcher event queue.     //     //   arg:     //     An object to pass as an argument to the specified method.     //     //   args:     //     An array of objects to pass as arguments to the specified method.     //     // Returns:     //     The return value from the delegate being invoked or null if the delegate     //     has no return value.     //     // Exceptions:     //   System.ArgumentException:     //     priority is equal to System.Windows.Threading.DispatcherPriority.Inactive.     //     //   System.ComponentModel.InvalidEnumArgumentException:     //     priority is not a valid System.Windows.Threading.DispatcherPriority.     //     //   System.ArgumentNullException:     //     method is null.     [Browsable(false)]     [EditorBrowsable(EditorBrowsableState.Never)]     public object Invoke(DispatcherPriority priority, TimeSpan timeout, Delegate method, object arg, params object[] args);     //     // Summary:     //     Initiates the shutdown process of the System.Windows.Threading.Dispatcher     //     synchronously.     [SecurityCritical]     public void InvokeShutdown();     //     // Summary:     //     Enters an execute loop.     //     // Parameters:     //   frame:     //     The frame for the dispatcher to process.     //     // Exceptions:     //   System.ArgumentNullException:     //     frame is null.     //     //   System.InvalidOperationException:     //     System.Windows.Threading.Dispatcher.HasShutdownFinished is true -or- frame     //     is running on a different System.Windows.Threading.Dispatcher.  -or- Dispatcher     //     processing has been disabled.     [SecurityCritical]     public static void PushFrame(DispatcherFrame frame);     //     // Summary:     //     Pushes the main execution frame on the event queue of the System.Windows.Threading.Dispatcher.     [SecurityCritical]     public static void Run();     //     // Summary:     //     Determines whether the specified System.Windows.Threading.DispatcherPriority     //     is a valid priority.     //     // Parameters:     //   priority:     //     The priority to check.     //     //   parameterName:     //     A string that will be returned by the exception that occurs if the priority     //     is invalid.     //     // Exceptions:     //   System.ComponentModel.InvalidEnumArgumentException:     //     priority is not a valid System.Windows.Threading.DispatcherPriority.     public static void ValidatePriority(DispatcherPriority priority, string parameterName);     //     // Summary:     //     Determines whether the calling thread has access to this System.Windows.Threading.Dispatcher.     //     // Exceptions:     //   System.InvalidOperationException:     //     The calling thread does not have access to this System.Windows.Threading.Dispatcher.     [EditorBrowsable(EditorBrowsableState.Never)]     public void VerifyAccess(); } 

}

like image 948
dexter Avatar asked Mar 25 '11 18:03

dexter


1 Answers

In WPF, this was moved out of the Control/UIElement hierarchy, and into the dispatcher.

The equivelent is Dispatcher.CheckAccess and Dispatcher.Invoke.

You should be able to do:

if (someControl.Dispatcher.CheckAccess())       UpdateUI(); else     someControl.Dispatcher.Invoke(new Action(UpdateUI)); 

Your metadata includes:

// // Summary: //     Determines whether the calling thread is the thread associated with this //     System.Windows.Threading.Dispatcher. // // Returns: //     true if the calling thread is the thread associated with this System.Windows.Threading.Dispatcher; //     otherwise, false. [EditorBrowsable(EditorBrowsableState.Never)] public bool CheckAccess(); 

This is the method you want to use... It doesn't show up in Intellisense, but it is there, and it does work correctly.

like image 166
Reed Copsey Avatar answered Oct 17 '22 13:10

Reed Copsey