I'm working on an SHA-256 implementation using Power8 built-ins. The performance is off a bit. I estimate it is off by about 2 cycles per byte (cpb).
The C/C++ code to perform SHA on a block looks like so:
// Schedule 64-byte message
SHA256_SCHEDULE(W, data);
uint32x4_p8 a = abcd, e = efgh;
uint32x4_p8 b = VectorShiftLeft<4>(a);
uint32x4_p8 f = VectorShiftLeft<4>(e);
uint32x4_p8 c = VectorShiftLeft<4>(b);
uint32x4_p8 g = VectorShiftLeft<4>(f);
uint32x4_p8 d = VectorShiftLeft<4>(c);
uint32x4_p8 h = VectorShiftLeft<4>(g);
for (unsigned int i=0; i<64; i+=4)
{
const uint32x4_p8 k = VectorLoad32x4u(K, i*4);
const uint32x4_p8 w = VectorLoad32x4u(W, i*4);
SHA256_ROUND<0>(w,k, a,b,c,d,e,f,g,h);
SHA256_ROUND<1>(w,k, a,b,c,d,e,f,g,h);
SHA256_ROUND<2>(w,k, a,b,c,d,e,f,g,h);
SHA256_ROUND<3>(w,k, a,b,c,d,e,f,g,h);
}
I compile the program with GCC using -O3
and -mcpu=power8
on a ppc64-le machine. When I look at the disassembly I see a several of these:
...
10000b0c: a6 03 09 7d mtctr r8
10000b10: 57 02 00 f0 xxswapd vs32,vs32
10000b14: 6b 04 00 10 vperm v0,v0,v0,v17
10000b18: 57 02 00 f0 xxswapd vs32,vs32
10000b1c: 99 57 00 7c stxvd2x vs32,0,r10
10000b20: 99 26 0c 7c lxvd2x vs32,r12,r4
10000b24: 57 02 00 f0 xxswapd vs32,vs32
10000b28: 6b 04 00 10 vperm v0,v0,v0,v17
10000b2c: 57 02 00 f0 xxswapd vs32,vs32
10000b30: 99 67 0a 7c stxvd2x vs32,r10,r12
10000b34: 99 26 0b 7c lxvd2x vs32,r11,r4
10000b38: 57 02 00 f0 xxswapd vs32,vs32
10000b3c: 6b 04 00 10 vperm v0,v0,v0,v17
10000b40: 57 02 00 f0 xxswapd vs32,vs32
10000b44: 99 5f 0a 7c stxvd2x vs32,r10,r11
10000b48: 99 26 05 7c lxvd2x vs32,r5,r4
10000b4c: 57 02 00 f0 xxswapd vs32,vs32
10000b50: 6b 04 00 10 vperm v0,v0,v0,v17
10000b54: 57 02 00 f0 xxswapd vs32,vs32
10000b58: 99 2f 0a 7c stxvd2x vs32,r10,r5
...
The vperm v0,v0,v0,v17
seem like dead instructions because v0
is not used after the permutation.
What does vperm v0,v0,v0,v17
do?
The C++ source code is available at sha256-p8.cxx
.
The source file was compiled with g++ -g3 -O3 -Wall -DTEST_MAIN -mcpu=power8 sha256-2-p8.cxx -o sha256-2-p8.exe
.
The complete disassembly s available at PPC64 SHA-256 disassembly.
I think the fragment above is being produced by SHA256_SCHEDULE
. I see the collection of VectorShiftLeft
(vsldoi
) after the block in question.
To zero in even more I'm fairly certain it is the endian-swapper for the first 16-words:
const uint8x16_p8 mask = {3,2,1,0, 7,6,5,4, 11,10,9,8, 15,14,13,12};
for (unsigned int i=0; i<16; i+=4)
VectorStore32x4u(VectorPermute32x4(VectorLoad32x4u(data, i*4), mask), W, i*4);
SHA256_SCHEDULE
looks like so:
// +2 because Schedule reads beyond the last element
void SHA256_SCHEDULE(uint32_t W[64+2], const uint8_t* data)
{
#if (__LITTLE_ENDIAN__)
const uint8x16_p8 mask = {3,2,1,0, 7,6,5,4, 11,10,9,8, 15,14,13,12};
for (unsigned int i=0; i<16; i+=4)
VectorStore32x4u(VectorPermute32x4(VectorLoad32x4u(data, i*4), mask), W, i*4);
#else
for (unsigned int i=0; i<16; i+=4)
VectorStore32x4u(VectorLoad32x4u(data, i*4), W, i*4);
#endif
// At i=62, W[i-2] reads the 65th and 66th elements. W[] has 2 extra "don't care" elements.
for (unsigned int i = 16; i < 64; i+=2)
{
const uint32x4_p8 s0 = Vector_sigma0(VectorLoad32x4u(W, (i-15)*4));
const uint32x4_p8 w0 = VectorLoad32x4u(W, (i-16)*4);
const uint32x4_p8 s1 = Vector_sigma1(VectorLoad32x4u(W, (i-2)*4));
const uint32x4_p8 w1 = VectorLoad32x4u(W, (i-7)*4);
const uint32x4_p8 r = vec_add(s1, vec_add(w1, vec_add(s0, w0)));
VectorStore32x4u(r, W, i*4);
}
}
Here is an image of the section in question with v0
highlighted.
At first glance you've done all the heavy lifting, that screenshot looks a lot like its going to be the LE endian swapper section. I'm assuming you're spot on here. I expect that v17 is the mask variable - it's loaded as vs49 from the TOC earlier on.
The key piece of information you're missing is that v0 is vs32 (endlessly confusing I know). I'm not sure where the best place to demonstrate this is but the ABI will do. You can download it here: https://members.openpowerfoundation.org/document/dl/576.
Figure 2-17. Vector Registers as Part of VSRs on page 44 should help to illustrate what I mean, this is how it is in the hardware.
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