the description of them in http://www.khronos.org/opengles/sdk/docs/man/ are almost same. The only difference is the name
glGenBuffers creates regular buffers for vertex data, etc.
glGenFrameBuffers creates a framebuffer object primarily used as render targets for offscreen rendering.
glGenRenderBuffers creates a renderbuffer object that are specifically used with framebuffer objects for any depth-testing required.
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