Method swizzling is the process of replacing the implementation of a function at runtime. Swift, as a static, strongly typed language, did not previously have any built-in mechanism that would allow to dynamically change the implementation of a function.
Swizzling is the act of changing the functionality of a method by replacing the implementation of that method with another, usually at runtime. There are many different reasons one might want to use swizzling: introspection, overriding default behavior, or maybe even dynamic method loading.
iOS Swift Tips. Swizzling (other languages call this “monkey patching”) is the process of replacing a certain functionality or adding custom code before the original code is called. For example, you could swizzle UIViewController.
I think this is a really great question, and it's a shame that rather than tackling the real question, most answers have skirted the issue and simply said not to use swizzling.
Using method sizzling is like using sharp knives in the kitchen. Some people are scared of sharp knives because they think they'll cut themselves badly, but the truth is that sharp knives are safer.
Method swizzling can be used to write better, more efficient, more maintainable code. It can also be abused and lead to horrible bugs.
As with all design patterns, if we are fully aware of the consequences of the pattern, we are able to make more informed decisions about whether or not to use it. Singletons are a good example of something that's pretty controversial, and for good reason — they're really hard to implement properly. Many people still choose to use singletons, though. The same can be said about swizzling. You should form your own opinion once you fully understand both the good and the bad.
Here are some of the pitfalls of method swizzling:
These points are all valid, and in addressing them we can improve both our understanding of method swizzling as well as the methodology used to achieve the result. I'll take each one at a time.
I have yet to see an implementation of method swizzling that is safe to use concurrently1. This is actually not a problem in 95% of cases that you'd want to use method swizzling. Usually, you simply want to replace the implementation of a method, and you want that implementation to be used for the entire lifetime of your program. This means that you should do your method swizzling in +(void)load
. The load
class method is executed serially at the start of your application. You won't have any issues with concurrency if you do your swizzling here. If you were to swizzle in +(void)initialize
, however, you could end up with a race condition in your swizzling implementation and the runtime could end up in a weird state.
This is an issue with swizzling, but it's kind of the whole point. The goal is to be able to change that code. The reason that people point this out as being a big deal is because you're not just changing things for the one instance of NSButton
that you want to change things for, but instead for all NSButton
instances in your application. For this reason, you should be cautious when you swizzle, but you don't need to avoid it altogether.
Think of it this way... if you override a method in a class and you don't call the super class method, you may cause problems to arise. In most cases, the super class is expecting that method to be called (unless documented otherwise). If you apply this same thought to swizzling, you've covered most issues. Always call the original implementation. If you don't, you're probably changing too much to be safe.
Naming conflicts are an issue all throughout Cocoa. We frequently prefix class names and method names in categories. Unfortunately, naming conflicts are a plague in our language. In the case of swizzling, though, they don't have to be. We just need to change the way that we think about method swizzling slightly. Most swizzling is done like this:
@interface NSView : NSObject
- (void)setFrame:(NSRect)frame;
@end
@implementation NSView (MyViewAdditions)
- (void)my_setFrame:(NSRect)frame {
// do custom work
[self my_setFrame:frame];
}
+ (void)load {
[self swizzle:@selector(setFrame:) with:@selector(my_setFrame:)];
}
@end
This works just fine, but what would happen if my_setFrame:
was defined somewhere else? This problem isn't unique to swizzling, but we can work around it anyway. The workaround has an added benefit of addressing other pitfalls as well. Here's what we do instead:
@implementation NSView (MyViewAdditions)
static void MySetFrame(id self, SEL _cmd, NSRect frame);
static void (*SetFrameIMP)(id self, SEL _cmd, NSRect frame);
static void MySetFrame(id self, SEL _cmd, NSRect frame) {
// do custom work
SetFrameIMP(self, _cmd, frame);
}
+ (void)load {
[self swizzle:@selector(setFrame:) with:(IMP)MySetFrame store:(IMP *)&SetFrameIMP];
}
@end
While this looks a little less like Objective-C (since it's using function pointers), it avoids any naming conflicts. In principle, it's doing the exact same thing as standard swizzling. This may be a bit of a change for people who have been using swizzling as it has been defined for a while, but in the end, I think that it's better. The swizzling method is defined thusly:
typedef IMP *IMPPointer;
BOOL class_swizzleMethodAndStore(Class class, SEL original, IMP replacement, IMPPointer store) {
IMP imp = NULL;
Method method = class_getInstanceMethod(class, original);
if (method) {
const char *type = method_getTypeEncoding(method);
imp = class_replaceMethod(class, original, replacement, type);
if (!imp) {
imp = method_getImplementation(method);
}
}
if (imp && store) { *store = imp; }
return (imp != NULL);
}
@implementation NSObject (FRRuntimeAdditions)
+ (BOOL)swizzle:(SEL)original with:(IMP)replacement store:(IMPPointer)store {
return class_swizzleMethodAndStore(self, original, replacement, store);
}
@end
This is the big one in my mind. This is the reason that standard method swizzling should not be done. You are changing the arguments passed to the original method's implementation. This is where it happens:
[self my_setFrame:frame];
What this line does is:
objc_msgSend(self, @selector(my_setFrame:), frame);
Which will use the runtime to look up the implementation of my_setFrame:
. Once the implementation is found, it invokes the implementation with the same arguments that were given. The implementation it finds is the original implementation of setFrame:
, so it goes ahead and calls that, but the _cmd
argument isn't setFrame:
like it should be. It's now my_setFrame:
. The original implementation is being called with an argument it never expected it would receive. This is no good.
There's a simple solution — use the alternative swizzling technique defined above. The arguments will remain unchanged!
The order in which methods get swizzled matters. Assuming setFrame:
is only defined on NSView
, imagine this order of things:
[NSButton swizzle:@selector(setFrame:) with:@selector(my_buttonSetFrame:)];
[NSControl swizzle:@selector(setFrame:) with:@selector(my_controlSetFrame:)];
[NSView swizzle:@selector(setFrame:) with:@selector(my_viewSetFrame:)];
What happens when the method on NSButton
is swizzled? Well most swizzling will ensure that it's not replacing the implementation of setFrame:
for all views, so it will pull up the instance method. This will use the existing implementation to re-define setFrame:
in the NSButton
class so that exchanging implementations doesn't affect all views. The existing implementation is the one defined on NSView
. The same thing will happen when swizzling on NSControl
(again using the NSView
implementation).
When you call setFrame:
on a button, it will therefore call your swizzled method, and then jump straight to the setFrame:
method originally defined on NSView
. The NSControl
and NSView
swizzled implementations will not be called.
But what if the order were:
[NSView swizzle:@selector(setFrame:) with:@selector(my_viewSetFrame:)];
[NSControl swizzle:@selector(setFrame:) with:@selector(my_controlSetFrame:)];
[NSButton swizzle:@selector(setFrame:) with:@selector(my_buttonSetFrame:)];
Since the view swizzling takes place first, the control swizzling will be able to pull up the right method. Likewise, since the control swizzling was before the button swizzling, the button will pull up the control's swizzled implementation of setFrame:
. This is a bit confusing, but this is the correct order. How can we ensure this order of things?
Again, just use load
to swizzle things. If you swizzle in load
and you only make changes to the class being loaded, you'll be safe. The load
method guarantees that the super class load method will be called before any subclasses. We'll get the exact right order!
Looking at a traditionally defined swizzled method, I think it's really hard to tell what's going on. But looking at the alternative way we've done swizzling above, it's pretty easy to understand. This one's already been solved!
One of the confusions during debugging is seeing a strange backtrace where the swizzled names are mixed up and everything gets jumbled in your head. Again, the alternative implementation addresses this. You'll see clearly named functions in backtraces. Still, swizzling can be difficult to debug because it's hard to remember what impact the swizzling is having. Document your code well (even if you think you're the only one who will ever see it). Follow good practices, and you'll be alright. It's not harder to debug than multi-threaded code.
Method swizzling is safe if used properly. A simple safety measure you can take is to only swizzle in load
. Like many things in programming, it can be dangerous, but understanding the consequences will allow you use it properly.
1 Using the above defined swizzling method, you could make things thread safe if you were to use trampolines. You would need two trampolines. At the start of the method, you would have to assign the function pointer, store
, to a function that spun until the address to which store
pointed to changed. This would avoid any race condition in which the swizzled method was called before you were able to set the store
function pointer. You would then need to use a trampoline in the case where the implementation isn't already defined in the class and have the trampoline lookup and call the super class method properly. Defining the method so it dynamically looks up the super implementation will ensure that the order of swizzling calls does not matter.
First I will define exactly what I mean by method swizzling:
Method swizzling is more general than this, but this is the case I am interested in.
Dangers:
Changes in the original class. We dont own the class that we are swizzling. If the class changes our swizzle may stop working.
Hard to maintain. Not only have you got to write and maintain the swizzled method. you have to write and maintain the code that preforms the swizzle
Hard to debug. It is hard to follow the flow of a swizzle, some people may not even realise the swizzle has been preformed. If there are bugs introduced from the swizzle (perhaps dues to changes in the original class) they will be hard to resolve.
In summary, you should keep swizzling to a minimum and consider how changes in the original class might effect your swizzle. Also you should clearly comment and document what you are doing (or just avoid it entirely).
It's not the swizzling itself that's really dangerous. The problem is, as you say, that it's often used to modify the behavior of framework classes. It's assuming that you know something about how those private classes work that's "dangerous." Even if your modifications work today, there's always a chance that Apple will change the class in the future and cause your modification to break. Also, if many different apps do it, it makes it that much harder for Apple to change the framework without breaking a lot of existing software.
Used carefully and wisely, it can lead to elegant code, but usually, it just leads to confusing code.
I say that it should be banned, unless you happen to know that it presents a very elegant opportunity for a particular design task, but you need to clearly know why it applies well to the situation, and why alternatives do not work elegantly for the situation.
Eg, one good application of method swizzling is isa swizzling, which is how ObjC implements Key Value Observing.
A bad example might be relying on method swizzling as a means of extending your classes, which leads to extremely high coupling.
Although I have used this technique, I would like to point out that:
I feel that the biggest danger is in creating many unwanted side effects, completely by accident. These side effects may present themselves as 'bugs' which in turn lead you down the wrong path to find the solution. In my experience, the danger is illegible, confusing, and frustrating code. Kind of like when someone overuses function pointers in C++.
You may end up with odd looking code like
- (void)addSubview:(UIView *)view atIndex:(NSInteger)index {
//this looks like an infinite loop but we're swizzling so default will get called
[self addSubview:view atIndex:index];
from actual production code related to some UI magic.
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