Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

'Project Name' was compiled with optimization - stepping may behave oddly; variables may not be available

If your project is using Swift, there are two separate "Optimization Level" settings in the project/target configuration.

Make sure you set them both correctly:

  1. Select your project in the Project Navigator pane
  2. Select your project's settings under the "PROJECT" tree
  3. Click "Build Settings" tab
  4. Search for "Optimization Level" and you'll see two settings, one for LLVM and one for swift.
  5. Set the appropriate setting (None [-O0] for LLVM and None [-0none] for Swift) for the build config in question.

was compiled with optimization stepping may behave oddlyvariables may not be available

Doing this resolved that warning for me.


It looks like your project is in Release mode. Release mode compiles the app with lots of optimizations, but debuggers hate optimizations, so to reliably debug the app, you need to switch it to Debug mode which reduces optimization and adds a bunch of debugging information. To switch it to Debug mode:

  • Click on your scheme in the top-left corner of Xcode.

Click on your scheme in the top-left corner of Xcode.

  • Select "Edit Scheme..."

Select "Edit Scheme..."

  • Click on the "Build Configuration" dropdown. and change it to Debug mode.

Click on the "Build Configuration" dropdown.


This warning only appear when you hit a breakpoint and the source is in a project where optimization is enabled, preventing you from watching real variable values (every object is shown as nil, even if it's not)

In my case, it only happened when debugging step by step through a cocoapod dependency.

So even if you have your main target and project settings correctly set (Strip Debug Symbol=OFF, and Optimization level None), you need to make sure it is the same for the Pod project your hitting the breakpoint from.

enter image description here


Turns out that after importing an old project (Xcode 7.x+) to new Xcode 8.3 (8E162), probably due to compiler optimization, the Swift Compiler - Optimization Level was set by default to Fast, Single-File Optimization:

Before

Changing it to none, solved the issue:

after


Editor -> Validate Settings then confirm all changes. Then you should get Swift Compiler Optimisation Level in place

Set Debug to None.


This was the solution for me...

Along the lines of gimino's answer, if you are using cocoapods, add a line like this to the Podfile:

xcodeproj 'MyProject', 'Debug - local'=>:debug, 'Debug - staging'=>:debug, 'Debug - PRODUCTION'=>:debug

or for cocoapods versions >= 1.0 (thanks Diejmon)

project 'MyProject', 'Debug - local'=>:debug, 'Debug - staging'=>:debug, 'Debug - PRODUCTION'=>:debug

Where MyProject has 'Debug - local', 'Debug - staging', 'Debug - PRODUCTION' as debug configuations in addition to the standard 'Debug'

By default, cocoapods will usually generate pod configurations as Release, this Podfile line allows you to tell it they are debug.


I ran into the same issue today, and figured it out (at least in my case). I'm also using CocoaPods, and I was having this issue when running my test target (Swift mixed with ObjC).

I'm using Xcode 7.2, with iOS 9.2 SDK.

In the image below, you can see the optimizations for the target and project before my change:

optimization level before change

The surprising thing is that even though the resolved Optimization is None [-O0], only after changing the project setting from -Os to -O0 did the compiler stop optimizing the target.

Below you can see my final settings:

optimization level after change