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Undefined symbols for architecture arm64

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What is undefined symbols for Architecture arm64?

Error: Undefined symbols for architecture arm64 - Sentiance. It means that framework is not included.

What is undefined symbols for architecture x86_64?

Why Is the Undefined Symbols for Architecture x86_64: Error Happening? This error is happening due to the lack of included values inside the declared statements in your code. The browser is going to render the information incorrectly and show this error, especially if you are working with Main and Similarity tools.

What is undefined symbol in C++?

A symbol remains undefined when a symbol reference in a relocatable object is never matched to a symbol definition. Similarly, if a shared object is used to create a dynamic executable and leaves an unresolved symbol definition, an undefined symbol error results.


If your Architectures and Valid Architectures are all right, you may check whether you have added $(inherited) , which will add linker flags generated in pods, to Other Linker Flags as below: enter image description here


The issue is that the cocoapods have not been built for arm64 architecture yet thus they cannot be linked when you build them. Likely you cannot use those packages until they are updated and use that architecture. You can fix the linker error by going to project -> target (your project name) -> build settings and change architectures to standard architectures (armv7, armv7s), and valid architectures to armv7, armv7s.

Note though, this means you won't get the full power of the 64 bit processor. You said you are building for the 5s, so there may be some reason you need this. If you for some reason absolutely need that power (perhaps you are building a game), and desperately need those files, you could submit a pull request and then recompile the project to arm64 by setting those same fields to arm64 in the files you pulled from the open source projects. But, unless you really need these files to be 64 bit compatible, that seems like a bit of overkill for now.

EDIT: Some people also reported that setting Build For Active Architectures to YES was also necessary to solve this problem.

As of 2014-04-28 the setting should look something like this:

enter image description here


I solved this problem by setting that:

ARCHS = armv7 armv7s

VALID_ARCHS = armv6 armv7 armv7s arm64


I ran into the same/similar issue implementing AVPictureInPictureController and the issue was that I wasn't linking the AVKit framework in my project.

The error message was:

Undefined symbols for architecture armv7:
   "_OBJC_CLASS_$_AVPictureInPictureController", referenced from:
       objc-class-ref in yourTarget.a(yourObject.o)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)

The Solution:

  1. Go to your Project
  2. Select your Target
  3. Then, go to Build Phases
  4. Open Link Binary With Libraries
  5. Finally, just add + the AVKit framework / any other framework.

Hopefully this helps someone else running into a similar issue I had.


I also encountered the same problem , the above methods will not work . I accidentally deleted the files in the following directory on it .

Folder emplacement:

~/Library/Developer/Xcode/DerivedData/

enter image description here


Set Architectures to armv7 armv7s, Build Active Architecture Only to NO, for every target in the project, including every one in Pods