I'm working on a little project where I want to draw a bezier curve. I want to be able to vary the lineWidth
in different portions of the drawing.
Here's what I have:
CAShapeLayer *pathLayer = [CAShapeLayer layer];
pathLayer.frame = self.animationLayer.bounds;
pathLayer.bounds = pathRect;
pathLayer.geometryFlipped = YES;
pathLayer.path = path.CGPath;
pathLayer.strokeColor = [[UIColor blackColor] CGColor];
pathLayer.fillColor = nil;
pathLayer.lineWidth = 1.0f;
pathLayer.lineJoin = kCALineJoinBevel;
How would I vary the width of the line? One solution might be to have multiple UIBezierPath
s with multiple CAShapeLayer
s, but it seems there should be a simpler, more elegant solution (something along the lines of specifying the lineWidth
at the level where the UIBezierPath
lines are specified).
Thanks!
UIBezierPath
only has one lineWidth
property, so it's not possible to draw varying line widths with one path. You would have to use multiple paths to achieve this effect.
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