I have a set of views in a carousel, each using a CAGradientLayer as a background. The carousel sits over a textured background. I've been asked for the background to poke up in a triangle to show the selected view. I can't just use a triangular image with the background texture, as it won't necessarily match up with the main background. I'd like to cut a notch out of the background of the current view, so that the textured background is visible through the notch.
How should I go about this? Is it possible to make a polygonal layer?
I found I was able to do it using a CAShapeLayer:
CAShapeLayer *mask = [[[CAShapeLayer alloc] init] autorelease];
mask.frame = backgroundLayer.bounds;
mask.fillColor = [[UIColor blackColor] CGColor];
CGFloat width = backgroundLayer.frame.size.width;
CGFloat height = backgroundLayer.frame.size.height;
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, nil, 0, 0);
CGPathAddLineToPoint(path, nil, width, 0);
CGPathAddLineToPoint(path, nil, width, height);
CGPathAddLineToPoint(path, nil, (width/2) + 5, height);
CGPathAddLineToPoint(path, nil, width/2, height - 5);
CGPathAddLineToPoint(path, nil, (width/2) - 5, height);
CGPathAddLineToPoint(path, nil, 0, height);
CGPathAddLineToPoint(path, nil, 0, 0);
CGPathCloseSubpath(path);
mask.path = path;
CGPathRelease(path);
backgroundLayer.mask = mask;
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With