Lets say I have pre-defined 3 variables, x1, x2, and x3, each of which is a different co-ordinate on the screen. I have a whole chunk of code to decide whether another variable, a will equal 1, 2, or 3. Now, I want to include the value of a in a variable name, allowing me to 'dynamically' change between x1, x2, and x3.
E.g. a is set to 2. Now I want to move the mouse to xa, so if a=2, xa is x2, which is a predefined variable. 
Its probably clear I am very new to Lua, I have tried googling the issue, but I'm not really sure what I am looking for, terminology wise and such.
Anyhow, is anyone able to help me out?
If you can change the code where x1, x2 and x3 are defined, a cleaner approach is to use arrays (i.e. array-like tables). This is the general approach when you need a sequence of variables indexed by a number.
Therefore, instead of x1, x2 and x3 you could define:
local x = {}
x[1] = 10  -- instead of x1
x[2] = 20  -- instead of x2
x[3] = 30  -- instead of x3
Now instead of using xa you simply use x[a].
If xa are global variables, you can use the table _G like this:
x1 = 42   
x2 = 43
x3 = 44 
local a = 2
print(_G['x' .. a])
Output:
43
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