I'm trying to understand how threads works in java. This is a simple database request that returns a ResultSet. I'm using JavaFx.
package application; import java.sql.ResultSet; import java.sql.SQLException; import javafx.fxml.FXML; import javafx.scene.control.Button; import javafx.scene.control.Label; import javafx.scene.control.TextField; public class Controller{ @FXML private Button getCourseBtn; @FXML private TextField courseId; @FXML private Label courseCodeLbl; private ModelController mController; private void requestCourseName(){ String courseName = ""; Course c = new Course(); c.setCCode(Integer.valueOf(courseId.getText())); mController = new ModelController(c); try { ResultSet rs = mController.<Course>get(); if(rs.next()){ courseCodeLbl.setText(rs.getString(1)); } } catch (SQLException e) { // TODO Auto-generated catch block e.printStackTrace(); } // return courseName; } public void getCourseNameOnClick(){ try { // courseCodeLbl.setText(requestCourseName()); Thread t = new Thread(new Runnable(){ public void run(){ requestCourseName(); } }, "Thread A"); t.start(); } catch (NumberFormatException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }
This returns an exception:
Exception in thread "Thread A" java.lang.IllegalStateException: Not on FX application thread; currentThread = Thread A
How do I correctly implement threading so that every database request is executed in a second thread instead of the main thread?
I've heard of implementing Runnable but then how do I invoke different methods in run method?
Never worked with threading before but I thought it's time for it.
Threads are objects within a process that run program instructions. Threads allow concurrent operations within a process so that a process can run different parts of its program simultaneously on different processors.
In addition to running user queries on multiple processors SQL Server can also use multiple threads to build indexes.
All Db2 database system applications are multithreaded by default, and are capable of using multiple contexts. You can use the following Db2 APIs to use multiple contexts.
No. Of course not. Each thread needs its own connection. "Allocation of one database connection per thread will cause a large overhead" probably a lot less overhead than you think, and not as much troubles as trying to share a connection concurrently.
There is one thread per each request and each request has a Database operation. Creating connection for each request and doing the DB operation will waste time. I/O operations on each thread may cause many context-switches that will waste time too
Database operations typically consist of multiple stages and allow for quite some parallel execution. Your single thread will block that. You're right that creating a new Connection for every request is big a waste of time. I'd do the database operations on the request threads, but use a Connection pool with a configurable number of Connections.
DB_Thread will do operations from the list. new thread wait until the operation ends. in this situation there is one thread with I/O operations and when other threads are waiting for DB_Thread, there is much fewer context-switches Is it a good solution ? or not ? and why ?
A requests Session is documented as threadsafe but there are still a couple corner cases where it isn’t perfectly threadsafe. The best way to use a Session is to use one per thread. The implementation provided by the toolbelt is naïve.
Threading Rules for JavaFX
There are two basic rules for threads and JavaFX:
Stage
s) are also bound by this rule.The reason for the first rule is that, like most UI toolkits, the framework is written without any synchronization on the state of elements of the scene graph. Adding synchronization incurs a performance cost, and this turns out to be a prohibitive cost for UI toolkits. Thus only one thread can safely access this state. Since the UI thread (FX Application Thread for JavaFX) needs to access this state to render the scene, the FX Application Thread is the only thread on which you can access "live" scene graph state. In JavaFX 8 and later, most methods subject to this rule perform checks and throw runtime exceptions if the rule is violated. (This is in contrast to Swing, where you can write "illegal" code and it may appear to run fine, but is in fact prone to random and unpredictable failure at arbitrary time.) This is the cause of the IllegalStateException
you are seeing: you are calling courseCodeLbl.setText(...)
from a thread other than the FX Application Thread.
The reason for the second rule is that the FX Application Thread, as well as being responsible for processing user events, is also responsible for rendering the scene. Thus if you perform a long-running operation on that thread, the UI will not be rendered until that operation is complete, and will become unresponsive to user events. While this won't generate exceptions or cause corrupt object state (as violating rule 1 will), it (at best) creates a poor user experience.
Thus if you have a long-running operation (such as accessing a database) that needs to update the UI on completion, the basic plan is to perform the long-running operation in a background thread, returning the results of the operation when it is complete, and then schedule an update to the UI on the UI (FX Application) thread. All single-threaded UI toolkits have a mechanism to do this: in JavaFX you can do so by calling Platform.runLater(Runnable r)
to execute r.run()
on the FX Application Thread. (In Swing, you can call SwingUtilities.invokeLater(Runnable r)
to execute r.run()
on the AWT event dispatch thread.) JavaFX (see later in this answer) also provides some higher-level API for managing the communication back to the FX Application Thread.
General Good Practices for Multithreading
The best practice for working with multiple threads is to structure code that is to be executed on a "user-defined" thread as an object that is initialized with some fixed state, has a method to perform the operation, and on completion returns an object representing the result. Using immutable objects for the initialized state and computation result is highly desirable. The idea here is to eliminate the possibility of any mutable state being visible from multiple threads as far as possible. Accessing data from a database fits this idiom nicely: you can initialize your "worker" object with the parameters for the database access (search terms, etc). Perform the database query and get a result set, use the result set to populate a collection of domain objects, and return the collection at the end.
In some cases it will be necessary to share mutable state between multiple threads. When this absolutely has to be done, you need to carefully synchronize access to that state to avoid observing the state in an inconsistent state (there are other more subtle issues that need to be addressed, such as liveness of the state, etc). The strong recommendation when this is needed is to use a high-level library to manage these complexities for you.
Using the javafx.concurrent API
JavaFX provides a concurrency API that is designed for executing code in a background thread, with API specifically designed for updating the JavaFX UI on completion of (or during) the execution of that code. This API is designed to interact with the java.util.concurrent
API, which provides general facilities for writing multithreaded code (but with no UI hooks). The key class in javafx.concurrent
is Task
, which represents a single, one-off, unit of work intended to be performed on a background thread. This class defines a single abstract method, call()
, which takes no parameters, returns a result, and may throw checked exceptions. Task
implements Runnable
with its run()
method simply invoking call()
. Task
also has a collection of methods which are guaranteed to update state on the FX Application Thread, such as updateProgress(...)
, updateMessage(...)
, etc. It defines some observable properties (e.g. state
and value
): listeners to these properties will be notified of changes on the FX Application Thread. Finally, there are some convenience methods to register handlers (setOnSucceeded(...)
, setOnFailed(...)
, etc); any handlers registered via these methods will also be invoked on the FX Application Thread.
So the general formula for retrieving data from a database is:
Task
to handle the call to the database.Task
with any state that is needed to perform the database call.call()
method to perform the database call, returning the results of the call.For database access, I strongly recommend encapsulating the actual database code in a separate class that knows nothing about the UI (Data Access Object design pattern). Then just have the task invoke the methods on the data access object.
So you might have a DAO class like this (note there is no UI code here):
public class WidgetDAO { // In real life, you might want a connection pool here, though for // desktop applications a single connection often suffices: private Connection conn ; public WidgetDAO() throws Exception { conn = ... ; // initialize connection (or connection pool...) } public List<Widget> getWidgetsByType(String type) throws SQLException { try (PreparedStatement pstmt = conn.prepareStatement("select * from widget where type = ?")) { pstmt.setString(1, type); ResultSet rs = pstmt.executeQuery(); List<Widget> widgets = new ArrayList<>(); while (rs.next()) { Widget widget = new Widget(); widget.setName(rs.getString("name")); widget.setNumberOfBigRedButtons(rs.getString("btnCount")); // ... widgets.add(widget); } return widgets ; } } // ... public void shutdown() throws Exception { conn.close(); } }
Retrieving a bunch of widgets might take a long time, so any calls from a UI class (e.g a controller class) should schedule this on a background thread. A controller class might look like this:
public class MyController { private WidgetDAO widgetAccessor ; // java.util.concurrent.Executor typically provides a pool of threads... private Executor exec ; @FXML private TextField widgetTypeSearchField ; @FXML private TableView<Widget> widgetTable ; public void initialize() throws Exception { widgetAccessor = new WidgetDAO(); // create executor that uses daemon threads: exec = Executors.newCachedThreadPool(runnable -> { Thread t = new Thread(runnable); t.setDaemon(true); return t ; }); } // handle search button: @FXML public void searchWidgets() { final String searchString = widgetTypeSearchField.getText(); Task<List<Widget>> widgetSearchTask = new Task<List<Widget>>() { @Override public List<Widget> call() throws Exception { return widgetAccessor.getWidgetsByType(searchString); } }; widgetSearchTask.setOnFailed(e -> { widgetSearchTask.getException().printStackTrace(); // inform user of error... }); widgetSearchTask.setOnSucceeded(e -> // Task.getValue() gives the value returned from call()... widgetTable.getItems().setAll(widgetSearchTask.getValue())); // run the task using a thread from the thread pool: exec.execute(widgetSearchTask); } // ... }
Notice how the call to the (potentially) long-running DAO method is wrapped in a Task
which is run on a background thread (via the accessor) to prevent blocking the UI (rule 2 above). The update to the UI (widgetTable.setItems(...)
) is actually executed back on the FX Application Thread, using the Task
's convenience callback method setOnSucceeded(...)
(satisfying rule 1).
In your case, the database access you are performing returns a single result, so you might have a method like
public class MyDAO { private Connection conn ; // constructor etc... public Course getCourseByCode(int code) throws SQLException { try (PreparedStatement pstmt = conn.prepareStatement("select * from course where c_code = ?")) { pstmt.setInt(1, code); ResultSet results = pstmt.executeQuery(); if (results.next()) { Course course = new Course(); course.setName(results.getString("c_name")); // etc... return course ; } else { // maybe throw an exception if you want to insist course with given code exists // or consider using Optional<Course>... return null ; } } } // ... }
And then your controller code would look like
final int courseCode = Integer.valueOf(courseId.getText()); Task<Course> courseTask = new Task<Course>() { @Override public Course call() throws Exception { return myDAO.getCourseByCode(courseCode); } }; courseTask.setOnSucceeded(e -> { Course course = courseTask.getCourse(); if (course != null) { courseCodeLbl.setText(course.getName()); } }); exec.execute(courseTask);
The API docs for Task
have many more examples, including updating the progress
property of the task (useful for progress bars..., etc.
Exception in thread "Thread A" java.lang.IllegalStateException: Not on FX application thread; currentThread = Thread A
The exception is trying to tell you that you are trying to access JavaFX scene graph outside the JavaFX application thread. But where ??
courseCodeLbl.setText(rs.getString(1)); // <--- The culprit
If I can't do this how do I use a background thread?
The are different approaches which leads to similar solutions.
There easier and most simple way is to wrap the above line in Plaform.runLater
, such that it gets executed on JavaFX Application thread.
Platform.runLater(() -> courseCodeLbl.setText(rs.getString(1)));
The better approach to go with these scenarios is to use Task, which has specialized methods to send back updates. In the following example, I am using updateMessage
to update the message. This property is bind to courseCodeLbl
textProperty.
Task<Void> task = new Task<Void>() { @Override public Void call() { String courseName = ""; Course c = new Course(); c.setCCode(Integer.valueOf(courseId.getText())); mController = new ModelController(c); try { ResultSet rs = mController.<Course>get(); if(rs.next()) { // update message property updateMessage(rs.getString(1)); } } catch (SQLException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; } } public void getCourseNameOnClick(){ try { Thread t = new Thread(task); // To update the label courseCodeLbl.textProperty.bind(task.messageProperty()); t.setDaemon(true); // Imp! missing in your code t.start(); } catch (NumberFormatException e) { // TODO Auto-generated catch block e.printStackTrace(); } }
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