Having just moved from thunks to sagas I'm trying to find the best way to call setTimeout
and then from within that function call another function (in this case corewar.step()
). This was my original code which works as I'd expect.
runner = window.setInterval(() => {
for(let i = 0; i < processRate; i++) {
corewar.step()
}
operations += processRate;
}, 1000/60)
This code is inside a saga
and I believe that I should be able to wrap function calls within call
as I've done in other areas in the application.
I've tried wrapping the setInterval
call in a call
and leaving everything else as it is, which results in step()
never being called.
runner = yield call(window.setInterval, () => {
for(let i = 0; i < processRate; i++) {
corewar.step()
}
operations += processRate;
}, 1000/60)
I've tried, leaving the setInterval
as it is and wrapping the step()
function in a call and changing the anonymous function signature to function*
which also results in step()
never being called.
runner = window.setInterval(function*() {
for(let i = 0; i < processRate; i++) {
yield call([corewar, corewar.step])
}
operations += processRate;
}, 1000/60)
Finally, I've tried wrapping both, which again results in step()
never being called.
runner = yield call(window.setInterval, function*() {
for(let i = 0; i < processRate; i++) {
yield call([corewar, corewar.step])
}
operations += processRate;
}, 1000/60)
It feels like I'm missing something here so my question is, should I need to wrap these functions up in call
at all or is this wrong?
The follow on question if I am supposed to wrap the outer setInterval
in a call
would be how should I be defining a function as a parameter to call
which also wants to yield either a put
or call
itself?
import { call } from 'redux-saga/effects' function* authorize(user, password) { try { const response = yield call(/** Api call */, user, password) ... } catch(error) { ... } } If you don't want to use yield , you can directly call you API with params using axios or fetch . Hope this helps you.
Sagas are implemented as Generator functions that yield objects to the redux-saga middleware. The yielded objects are a kind of instruction to be interpreted by the middleware. When a Promise is yielded to the middleware, the middleware will suspend the Saga until the Promise completes.
Redux Saga is a middleware library used to allow a Redux store to interact with resources outside of itself asynchronously. This includes making HTTP requests to external services, accessing browser storage, and executing I/O operations. These operations are also known as side effects.
takeEvery - enables the use of several fetchData objects at the same time. At a given moment, we can start a new fetchData task while there are still one or more previous fetchData tasks which have not yet terminated. takeLatest - Only one fetchData task can be active at any given moment.
There is a section in the saga-redux docs called "Using the eventChannel factory to connect to external events", that suggests using channels
.
This section is also providing an example for a setInterval
implementation:
import { eventChannel, END } from 'redux-saga'
function countdown(secs) {
return eventChannel(emitter => {
const iv = setInterval(() => {
secs -= 1
if (secs > 0) {
emitter(secs)
} else {
// this causes the channel to close
emitter(END)
}
}, 1000);
// The subscriber must return an unsubscribe function
return () => {
clearInterval(iv)
}
}
)
}
You would then use yield call
and yield takeEvery
to set it up:
const channel = yield call(countdown, 10);
yield takeEvery(channel, function* (secs) {
// Do your magic..
});
const anotherSaga = function * () {
const runner = yield call(setInterval, () => {
console.log('yes');
}, 1000);
console.log(runner);
}
This works pretty fine for me. In your second snippet there is a double )
at the end where should be only one.
A little late to the party here but this is the top search result for the question of setting a timer in a saga. There's an alternate solution due to the nature of sagas. From here.
I adapted this so:
function* callSelfOnTimer({ value }) {
// Do your work here
...
// If still true call yourself in 2 seconds
if (value) {
yield delay(2000);
yield call(callSelfOnTimer, { value });
}
}
For this to work you also need to add this:
const delay = (ms) => new Promise(res => setTimeout(res, ms))
function* callSelfOnTimer({ value }) {
// Do your work here
...
// If still true call yourself in 2 seconds
if (value) {
yield delay(2000);
yield call(callSelfOnTimer, { value });
}
}
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