Is it possible to pick media items using MPMediaPickerController and then load them into an AVAudioPlayer object?
Then, declare the following state linking to AVAudioPlayer before the body variable and after the struct: As you can see, we have set up a text with 2 buttons below, one for playing the audio, the other one for pausing it. the syntax is pretty simple: audioPlayer.pause () and audioPlayer.play ().
The AVAudioPlayer class has other properties to control playback (such as the number of times to loop) as well as properties that give you information about the sound file (such as the duration). Check out the Apple class reference document for more information! Have you teamed up with a partner to develop an app?
At the end, your code should look like the following: The AVAudioPlayer class has other properties to control playback (such as the number of times to loop) as well as properties that give you information about the sound file (such as the duration). Check out the Apple class reference document for more information!
First, import the AVKit framework at the top of your ContentView.Swift file: Then, declare the following state linking to AVAudioPlayer before the body variable and after the struct:
If MPMusicPlayerController
doesn't meet your needs, you can copy the audio to your local bundle so you can use AVAudioPlayer
.
EDIT
You basically have three options for playing audio from the user's iPod library: MPMediaPlayer
, AVPlayer
and AVAudioPlayer
.
Here are examples for MPMediaPlayer
and AVPlayer
:
- (void) mediaPicker: (MPMediaPickerController *) mediaPicker didPickMediaItems: (MPMediaItemCollection *) collection { MPMediaItem *item = [[collection items] objectAtIndex:0]; NSURL *url = [item valueForProperty:MPMediaItemPropertyAssetURL]; [self dismissModalViewControllerAnimated: YES]; // Play the item using MPMusicPlayer MPMusicPlayerController* appMusicPlayer = [MPMusicPlayerController applicationMusicPlayer]; [appMusicPlayer setQueueWithItemCollection:collection]; [appMusicPlayer play]; // Play the item using AVPlayer AVPlayerItem *playerItem = [[AVPlayerItem alloc] initWithURL:url]; AVPlayer *player = [[AVPlayer alloc] initWithPlayerItem:playerItem]; [player play]; }
If you need to use AVAudioPlayer
for some reason, or you need access to the audio file's actual audio data, you have to first copy the audio file to your app's directory and then work with it there. The AVAsset
+ AVPlayer
stuff is the closest analogy to ALAsset
if you're used to working with photos and videos.
I wanted to add (and I can't comment on SO yet) that it seems like in iOS 8, and perhaps before, songs that are stored on iCloud do not have a value for the property assetURL
and return null
for [npItem valueForProperty:MPMediaItemPropertyAssetURL]
.
Here is a sample output:
MPMediaItem *npItem = self.musicPlayerController.nowPlayingItem;
NSLog(@"Song Title: %@\n assetURL: %@\n Cloud Item: %d", npItem.title, [npItem valueForProperty:MPMediaItemPropertyAssetURL], npItem.cloudItem)
// Log Output
Song Title: Time We Had
assetURL: (null)
Cloud Item: 1
Song Title: The Quiet
assetURL: ipod-library://item/item.m4a?id=1529654720874100371
Cloud Item: 0
Just wanted to say that it appears that in iOS 6 and 7, AVAudioPlayer can play file URLs directly from the iPod without having to copy the audio data into your app directory as Art suggested.
- (void) mediaPicker: (MPMediaPickerController *) mediaPicker didPickMediaItems: (MPMediaItemCollection *) collection {
MPMediaItem *item = [[collection items] objectAtIndex:0];
NSURL *url = [item valueForProperty:MPMediaItemPropertyAssetURL];
// Play the item using AVPlayer
self.avAudioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil];
[self.avAudioPlayer play];
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With