If I want to render a 3D model created by Maya and do some animation with it in a .net application what should be my choice of platform - plain WPF or XNA?
XNA is an interesting platform, but I have noticed it having some performance issues when loading in models. I have not used WPF to do this, but XNA does also require installing of its framework, to run the application. I suggest you avoid it, for the hurdles you must jump to get what you want out of it. DirectX libraries are a good way to accomplish this, there are thousands of examples of this being used out there. Very Good,Good, Ok
You can also use a .X exporter for Maya to import your models. Something like this DirectX Maya Exporter
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