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Using data binding to launch animations in WPF

I am trying to adapt a simple WPF application to use the Model-View-ViewModel pattern. On my page I have a couple of animations:

<Page.Resources>
    <Storyboard x:Name="storyboardRight"
                x:Key="storyboardRight">
        <DoubleAnimation x:Name="da3"
                         Storyboard.TargetName="labelRight"
                         Storyboard.TargetProperty="Opacity"
                         From="0"
                         To="1"
                         Duration="0:0:0.5" />
        <DoubleAnimation x:Name="da4"
                         Storyboard.TargetName="labelRight"
                         Storyboard.TargetProperty="Opacity"
                         From="1"
                         To="0"
                         BeginTime="0:0:1"
                         Duration="0:0:0.5" />
    </Storyboard>
    ...
</Page.Resources>

Currently I begin the animation in the code behind, and can listen to the Completed event to do something when it finishes with the following code:

storyboardRight = (Storyboard)TryFindResource("storyboardRight");
storyboardRight.Completed += new EventHandler(storyboardRight_Completed);
storyboardRight.Begin(this);

Is there a way of data binding the storyboard to my ViewModel so that it starts on an event raised by the ViewModel and can call-back into that ViewModel when it is finished?

like image 615
Mark Heath Avatar asked Nov 13 '08 13:11

Mark Heath


1 Answers

I had the opportunity to put this question to Microsoft's Josh Twist, who kindly took the time to provide an answer to this problem. The solution is to use a DataTrigger in combination with an enum in the ViewModel to launch the Storyboard, and this in turn requires putting the page into a ContentPresenter. To handle animation completion, a small amount of code behind was required to make a call into an ICommand on the ViewModel.

Read Josh's post here for a full description of the solution.

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Mark Heath Avatar answered Sep 28 '22 06:09

Mark Heath