Any suggestions how to go about having a XAML vector image as a Window background? There's plenty of code showing this with jpg's but I'd prefer a vector based image.
Having it as a resource would be a bonus too but I'm stumped as to the best approach.
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Viewbox x:Key="Background2" Stretch="Fill">
<Canvas >
<!-- Ebene 1/<Path> -->
<Path Fill="#ff000000" Data="F1 M 841.890,595.275 L 0.000,595.275 L 0.000,0.000 L 841.890,0.000 L 841.890,595.275 Z"/>
<!-- Ebene 1/<Path> -->
<Path Data="F1 M 265.910,218.277 C 265.910,169.332 223.865,129.655 172.000,129.655 C 120.135,129.655 78.090,169.332 78.090,218.277 C 78.090,267.222 120.135,306.898 172.000,306.898 C 223.865,306.898 265.910,267.222 265.910,218.277 Z">
<Path.Fill>
<RadialGradientBrush MappingMode="Absolute" GradientOrigin="172.733,217.234" Center="172.733,217.234" RadiusX="81.912" RadiusY="81.912">
<RadialGradientBrush.GradientStops>
<GradientStop Offset="0.00" Color="#ff0d4976"/>
<GradientStop Offset="0.41" Color="#ff06243b"/>
<GradientStop Offset="1.00" Color="#ff000000"/>
</RadialGradientBrush.GradientStops>
<RadialGradientBrush.Transform>
<MatrixTransform Matrix="1.146,0.000,0.000,1.082,-26.038,-16.750" />
</RadialGradientBrush.Transform>
</RadialGradientBrush>
</Path.Fill>
</Path>
</Canvas>
</Viewbox>
</ResourceDictionary>
The Resource code above works fine if you remove the Viewbox. The code for the window is :-
<Window x:Class="Window2"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Window2" Height="700" Width="800">
<Window.Resources>
<ResourceDictionary Source="Resources/Dictionary2.xaml" />
</Window.Resources>
<Grid>
<StaticResource ResourceKey="Background2"/>
</Grid>
</Window>
A lot of tools, including Illustrator, allow you to export XAML images in different formats. Your ideal goal is a ResourceDictionary
that contains a Canvas
or Grid
panel, that contains your vector image. Then you could reference the dictionary in your Window.Resources
and simply add the image panel (which is a Canvas
or Grid
) to your top-level Window panel.
So your image .XAML file needs to look something like this:
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Canvas x:Name="MyXamlImage">
...
</Canvas>
</ResourceDictionary>
Then in your Window
you should have something like:
<Window x:Class="YourNamespace.YourWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="YourWindow" Height="300" Width="300">
<Window.Resources>
<ResourceDictionary Source="MyResourceDictionary.xaml">
</Window.Resources>
<Grid>
<StaticResource ResourceKey="MyXamlImage"/>
...
</Grid>
</Window>
Try this
<Window.Resources>
<Canvas x:Key="Background2">
<!-- Ebene 1/<Path> -->
<Path Fill="#ff000000" Data="F1 M 841.890,595.275 L 0.000,595.275 L 0.000,0.000 L 841.890,0.000 L 841.890,595.275 Z"/>
<!-- Ebene 1/<Path> -->
<Path Data="F1 M 265.910,218.277 C 265.910,169.332 223.865,129.655 172.000,129.655 C 120.135,129.655 78.090,169.332 78.090,218.277 C 78.090,267.222 120.135,306.898 172.000,306.898 C 223.865,306.898 265.910,267.222 265.910,218.277 Z">
<Path.Fill>
<RadialGradientBrush MappingMode="Absolute"
GradientOrigin="172.733,217.234"
Center="172.733,217.234"
RadiusX="81.912" RadiusY="81.912">
<RadialGradientBrush.GradientStops>
<GradientStop Offset="0.00" Color="#ff0d4976"/>
<GradientStop Offset="0.41" Color="#ff06243b"/>
<GradientStop Offset="1.00" Color="#ff000000"/>
</RadialGradientBrush.GradientStops>
<RadialGradientBrush.Transform>
<MatrixTransform
Matrix="1.146,0.000,0.000,1.082,-26.038,-16.750" />
</RadialGradientBrush.Transform>
</RadialGradientBrush>
</Path.Fill>
</Path>
</Canvas>
</Window.Resources>
<Grid >
<Grid.Background>
<VisualBrush Stretch="Fill" Visual="{StaticResource Background2}" />
</Grid.Background>
</Grid>
You will just have to make a couple of changes to move the resource to your resource dictionary if absolutely necessary.
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