Although iPhone support JSON natively, AMF is a binary protocol and it supposes to use much less bandwidth. Do you think using AMF is a good idea?
Just found this AMF library in cocoa (Objective-C): http://github.com/nesium/cocoa-amf/
Here's the famous benchmark that shows AMF is smaller and faster than JSON + gzip in Flex: http://www.jamesward.com/census/
I don't think AMF would be significantly smaller than JSON. In fact, it can be slightly larger in many cases. Let me show this in an example:
AMF stores the string "asdf" in the following binary format:
0x12 /* type = string */
0x00 0x04 /* length */
'a' 's' 'd' 'f'
/* total: strlen(s)+3 bytes */
while JSON stores the string "asdf" in strlen(s) + 2 bytes if there are no quotes in the string.
AMF stores the JSON object {"key1":"asdf","key2":"foo"}
in the following binary format:
0x03 /* type = object */
0x00 0x04 /* length of key1 */
'k' 'e' 'y' '1'
0x02 /* value type = string */
0x00 0x04 /* length of value1 */
'a' 's' 'd' 'f'
0x00 0x04 /* length of key2 */
'k' 'e' 'y' '2'
0x02 /* type of value2 */
0x00 0x03 /* length of value2 */
'f' 'o' 'o'
0x00 0x00 0x09 /* end of object */
/* total: 30 bytes, while the JSON string is 28 bytes */
The above examples were in AMF0, but I don't think AMF3 would be much different.
The only feature in AMF0 that can significantly reduce the bandwidth is that it contains a reference type: if you send the same large object twice, the second object will be only a back-reference to the first instance. But it is a rare case IMHO (and it works only for objects, not for strings).
So I would recommend JSON (if you really want to spare on bytes, you can compress it with zlib or anything): it's much simpler to read, there are much more implementations, and the specification is clear (while the Flash implementation is sometimes different from the specification - we all like Adobe ;))
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