I am trying to find examples of how to implement a simple shader for OpenGL ES 1.x (specifically for the iPhone). I have never worked with shaders before, but I do understand what they are used for. I think that once I am able to load a simple shader in the simulator I will be able to take it from there and do what I need to do. Thanks for the help, ~Eric
The iPhone currently uses OpenGL ES 1.1 which doesn't support a programmable pipeline. OpenGL ES 2.0 does seem to have them though and also be not compatible with 1.1 .
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