From the three.js tutorial on shaders, we learn we can update uniform values of a ShaderMaterial:
var attributes = {
  displacement: {
    type: 'f', // a float
    value: [] // an empty array
  }
};
var uniforms = {
  amplitude: {
    type: 'f', // a float
    value: 1
  }
};
var vShader = $('#vertexshader');
var fShader = $('#fragmentshader');
// create the final material
var shaderMaterial =
    new THREE.MeshShaderMaterial({
      uniforms:       uniforms,
      attributes:     attributes,
      vertexShader:   vShader.text(),
      fragmentShader: fShader.text()
    });
...
var frame = 0;
function update() {
  // update the amplitude based on
  // the frame value.
  uniforms.amplitude.value =
    Math.cos(frame);
  // update the frame counter
  frame += 0.1;
  renderer.render(scene, camera);
  // set up the next call
  requestAnimFrame(update);
}
What isn't mentioned is whether this same behavior extends to attributes. From my own experimenting, I tried making vertices from the sphere demo jitter about by assigning random displacements every frame, e.g.:
  function update() {
    // update the amplitude based on
    // the frame value.
    values = attributes.displacement.value
    for(var v = 0; v < vertCount; v++) {
        values[v] = (Math.random() * 30);
    }
    renderer.render(scene, camera);
    // set up the next call
    requestAnimFrame(update);
  }
However the result is a static misshapen ball. It appears that attributes only take on the first value to which they are assigned. After that, they cannot be updated. However, is this a behavior expected of glsl attributes or is there an additional step I need to take to update attributes? If the latter, is there a workaround available to achieve the desired besides setting vertex positions in javascript?
Turns out it is possible to update attributes like uniforms. In my case, I was missing one all important line of code:
attributes.displacement.needsUpdate = true;
The line was omitted from the tutorial and upon adding it I get the exact behavior I was hoping for.
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