I'm running out of ideas and hoping someone in the community might give me some pointers. I'm currently using UIBubbleTableView
(http://alexbarinov.github.io/UIBubbleTableView/) to integrate in-app chat into my project. Everything works/renders fine when I use iOS non-64-bit simulators. Once I use the iOS 64-bit simulator, the UIBubbleTable doesn't render. Here's what I know:
1. It's not a problem with the datasource
. The data loads fine. numberOfRowsInSection
, numberOfSectionsInTableView
, cellForRowAtIndexPath
all return expected non-null results.
2. The example UIBubbleTableView
project looks like it works fine with the 64-bit simulator.
3. I created a test ViewController in my own project and copy and pasted ViewController.m/h/xib straight from the example project to my project and the bubbletable doesn't show.
I'm now wondering if it's a 64-bit caching or configuration issue. Any pointers would be greatly appreciated.
replace
(float)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
for
(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
in UIBubbleTableView.m
I make it to work by changing the the project "Build Settings" and under "Architectures" change it to match what the UIBubbleTableView use which is "$(ARCHS_STANDARD_32_BIT)". But I do want to know why if it is set to 64bit, the cell don't render. Hope will hear someone actually able to fix this issue.
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