As I understand it, Geometry stores a javascript object structure of the vertices and faces and BufferGeometry just stores the raw gl data via Float32Arrays, etc.
Is there any way to turn standard Geometry into BufferGeometry, which is a lot more memory compact with less objects? For example if I create a new SphereGeometry, is there a way to easily transform that to a BufferGeometry?
This class is an efficient alternative to Geometry, because it stores all data, including vertex positions, face indices, normals, colors, UVs, and custom attributes within buffers; this reduces the cost of passing all this data to the GPU.
You are in luck.
var bufferGeometry = new THREE.BufferGeometry().fromGeometry( geometry );
EDIT: updated to three.js r.76
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