I'm looking for some kind of tool to work with GLSL. I want to experiment with shaders in the WebGL application, so what I'm looking for is something like RenderMonkey. As far as I know - RenderMonkey is not supported anymore, so there must be some other tool that took it's place.
The best would be if I could do both the "effect composing" like RM and the raw GLSL code development.
You can also open and edit GLSL files with source code editors, such as Microsoft Visual Studio Code (multiplatform). Since GLSL files are saved in plain text, you can use any text editor, such as Microsoft Notepad (bundled with Windows), Apple TextEdit (bundled with macOS), or gedit (Linux) to open and edit them.
Blender supports vertex and fragment shaders in GLSL (i.e. “GLSL programs”; not to be confused with the built-in “GLSL material” or “GLSL shading”).
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Looking forward to see some nice answers.
In the meantime, I recommend having a play with ShaderToy and FractalLab
It's not a full IDE, but the WebGL inspector browser extension by benvanik seems promising:
http://benvanik.github.com/WebGL-Inspector/
From his page a number of features that might be along the lines you're looking for:
I've only used it a little bit, but it seems to be a lot better than working in the bare browser.
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