I'am going to use a kernel32 dll in asp.net web application. This is the code: //DllGetClassObject function pointer signature private delegate int DllGetClassObject(ref Guid ClassId, ref Guid InterfaceId, [Out, MarshalAs(UnmanagedType.Interface)] out object ppunk);
//Some win32 methods to load\unload dlls and get a function pointer
private class Win32NativeMethods
{
[DllImport("kernel32.dll", CharSet=CharSet.Ansi)]
public static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);
[DllImport("kernel32.dll")]
public static extern bool FreeLibrary(IntPtr hModule);
[DllImport("kernel32.dll")]
public static extern IntPtr LoadLibrary(string lpFileName);
}
public string GetTheDllHandle (dllName)
{
IntPtr dllHandle = Win32NativeMethods.LoadLibrary(dllName); // the dllHandle=IntPtr.Zero
return dllHandle.ToString();
}
The problem that when I call my function GetTheDllHandle, the dllHandle return zero
Did anybody out there made something similar? Or does anybody have any suggestions?
Returning 0 while loading DLLs is coming due to several reasons like , DLL is not there on specified path or DLLs is not supported with platform or dependent dlls are not loaded before you build your native DLL. so you can track these errors by set true for SetLastError property
DllImport("kernel32.dll", EntryPoint = "LoadLibrary", SetLastError = true)]
public static extern IntPtr LoadLibrary(string lpFileName);
public string GetTheDllHandle (dllName)
{
IntPtr dllHandle = Win32NativeMethods.LoadLibrary(dllName); // the dllHandle=IntPtr.Zero
if (dllHandle == IntPtr.Zero)
return Marshal.GetLastWin32Error().ToString(); // Error Code while loading DLL
else
return dllHandle.ToString(); // Loading done !
}
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