In the neighbour post: How should the ViewModel close the form? I've posted my vision how to close windows with MVVM usage. And now I have a question: how to open them.
I have a main window (main view). If user clicks on the "Show" button then "Demo" window (modal dialog) should be displayed. What is a preferable way to create and open windows using MVVM pattern? I see two general approaches:
The 1st one (probably the simplest). Event handler "ShowButton_Click" should be implemented in the code behind of the main window in way like this:
private void ModifyButton_Click(object sender, RoutedEventArgs e) { ShowWindow wnd = new ShowWindow(anyKindOfData); bool? res = wnd.ShowDialog(); if (res != null && res.Value) { // ... store changes if neecssary } }
Another approach:
In the MainWindowViewModel we will implement "ShowCommand" property that will return ICommand interface of the command. Comman in turn:
This approach will be more suitable for the MVVM but will require additional coding: ViewModel class can't "show dialog" so MainWindowViewModel will only raise "ShowDialogEvent", the MainWindowView we will need to add event handler in its MainWindow_Loaded method, something like this:
((MainWindowViewModel)DataContext).ShowDialogEvent += ShowDialog;
(ShowDialog - similar to the 'ModifyButton_Click' method.)
So my questions are: 1. Do you see any other approach? 2. Do you think one of the listed is good or bad? (why?)
Any other thoughts are welcome.
Thanks.
WPF assumes MVVM for most things. e.g. using a the wpf tree control without MVVM will have you tearing your hair out within a day.. MVVM just makes things simpler and testable. This could answer some of the questions: wintellect.com/CS/blogs/jlikness/archive/2010/04/14/….
WPF Application Framework (WAF)
Some MVVM frameworks (e.g. MVVM Light) make use of the Mediator pattern. So to open a new Window (or create any View) some View-specific code will subscribe to messages from the mediator and the ViewModel will send those messages.
Like this:
Subsription
Messenger.Default.Register<DialogMessage>(this, ProcessDialogMessage); ... private void ProcessDialogMessage(DialogMessage message) { // Instantiate new view depending on the message details }
In ViewModel
Messenger.Default.Send(new DialogMessage(...));
I prefer to do the subscription in a singleton class, which "lives" as long as the UI part of the application does. To sum up: ViewModel passes messages like "I need to create a view" and the UI listens to those messages and acts on them.
There's no "ideal" approach though, for sure.
I was thinking about this issue recently too. Here's an idea I had if you use Unity in your project as a 'container' or whatever for dependency injection. I guess normally you'd override App.OnStartup()
and create your model, view model, and view there, and give each the appropriate references. Using Unity, you give the container a reference to the model, then use the container to 'resolve' the view. The Unity container injects your view model, so you never directly instantiate it. Once your view is resolved, you call Show()
on it.
In an example video I watched, the Unity container was created as a local variable in OnStartup
. What if you created it as a public static readonly property in your App class? You could then use it in your main view model to create your new windows, automatically injecting whatever resources the new view needs. Something like App.Container.Resolve<MyChildView>().ShowDialog();
.
I suppose you could somehow mock the result of that call to the Unity container in your tests. Alternatively, perhaps you could write methods like ShowMyChildView()
in the App class, which basically just does what I described above. It might be easy to mock a call to App.ShowMyChildView()
since it would just return a bool?
, eh?
Well, that might not really be any better than just using new MyChildView()
, but it's a little idea I had. I thought I'd share it. =)
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