I am pondering about partial specialization
. While I understand the idea, I haven't seen any real-world usage of this technique. Full specialization
is used in many places in STL
so I don't have a problem with that. Could you educate me about a real-world example where partial specialization
is used? If the example is in STL
that would be superior!
C++0x comes with unique_ptr
which is a replacement for auto_ptr
which is going to be deprecated.
If you use unique_ptr
with an array type, it uses delete[]
to free it, and to provide operator[]
etc. If you use it with a non-array type, it uses delete
. This needs partial template specialization like
template<typename T>
struct my_unique_ptr { ... };
template<typename T>
struct my_unique_ptr<T[]> { ... };
Another use (although a very questionable) is std::vector<bool, Allocator>
in the standard library. The bool specialization uses a space optimization to pack bools into individual bits
template<typename T, typename Allocator = std::allocator<T> >
struct vector { ... };
template<typename Allocator>
struct vector<bool, Allocator> { ... };
Yet another use is with std::iterator_traits<T>
. Iterators are required to define the nested typedefs value_type
, reference
and others to the correct types (for a const iterator, reference
would usually be T const&
, for example) so algorithms may use them for their work. The primary template uses type-members of the iterator type in turn
template<typename T>
struct iterator_traits {
typedef typename T::value_type value_type;
...
};
For pointers, that of course doesn't work. There is a partial specialization for them
template<typename T>
struct iterator_traits<T*> {
typedef T value_type;
...
};
In some stl implementations collections like std::vector
and std::list
use partial template specialization to reduce the amount of code generated for collections of pointers.
Each instantiation of a template for a type T creates new code. However pointer types are effectively all the same so generating new code for every type is a waste. This can be reduced by implementing the private part of pointer collections with void pointers and then casting these to the appropriate type in the public interface. This greatly reduces the code generated for pointer collections.
I think this is covered in Effective STL.
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