As I understand it, when passing an object to a function that's larger than a register, it's preferable to pass it as a (const) reference, e.g.:
void foo(const std::string& bar)
{
...
}
This avoids having to perform a potentially expensive copy of the argument.
However, when passing a type that fits into a register, passing it as a (const) reference is at best redundant, and at worst slower:
void foo(const int& bar)
{
...
}
My problem is, I'd like to know how to get the best of both worlds when I'm using a templated class that needs to pass around either type:
template <typename T>
class Foo
{
public:
// Good for complex types, bad for small types
void bar(const T& baz);
// Good for small types, but will needlessly copy complex types
void bar2(T baz);
};
Is there a template decision method that allows me to pick the correct type? Something that would let me do,
void bar(const_nocopy<T>::type baz);
that would pick the better method depending on the type?
Edit:
After a fair amount of timed tests, the difference between the two calling times is different, but very small. The solution is probably a dubious micro-optimization for my situation. Still, TMP is an interesting mental exercise.
Use Boost.CallTraits:
#include <boost/call_traits.hpp>
template <typename T>
void most_efficient( boost::call_traits<T>::param_type t ) {
// use 't'
}
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