I have the following case:
I want to flip this shape with a custom animation. I don't know how to describe it properly.
Whenever I tap on the arrow, it should transform into the other one. Without flipping, rotating, etc. just simply transforming.
If that's not precise enough, feel free to comment!
struct ContentView: View {
@State private var change = false
private let arrowWidth: CGFloat = 80
var body: some View {
Path { path in
path.move(to: .zero)
path.addLine(to: CGPoint(x: arrowWidth/2, y: change ? -20 : 20))
path.move(to: CGPoint(x: arrowWidth/2, y: change ? -20 : 20))
path.addLine(to: CGPoint(x: arrowWidth, y: 0))
}
.stroke(style: StrokeStyle(lineWidth: 12, lineCap: .round))
.frame(width: arrowWidth)
.foregroundColor(.green)
.animation(.default)
.onTapGesture { change.toggle() }
.padding(.top, 300)
}
}
As you can see now it has no animation. I have no idea how to do it.
Any help is much appreciated. Thanks!
Note: I can't do this with two rounded rectangles + simply rotating, since I have an opacity animation, which makes the overlapping visible.
Here is possible approach - move path into custom shape and make changed parameter as animatable property.
struct MyArrow: Shape {
var width: CGFloat
var offset: CGFloat
var animatableData: CGFloat {
get { offset }
set { offset = newValue }
}
func path(in rect: CGRect) -> Path {
Path { path in
path.move(to: .zero)
path.addLine(to: CGPoint(x: width/2, y: offset))
path.move(to: CGPoint(x: width/2, y: offset))
path.addLine(to: CGPoint(x: width, y: 0))
}
}
}
struct ContentView: View {
@State private var change = false
private let arrowWidth: CGFloat = 80
var body: some View {
MyArrow(width: arrowWidth, offset: change ? -20 : 20)
.stroke(style: StrokeStyle(lineWidth: 12, lineCap: .round))
.frame(width: arrowWidth)
.foregroundColor(.green)
.contentShape(Rectangle())
.onTapGesture { withAnimation { change.toggle() } }
.onTapGesture { change.toggle() }
.padding(.top, 300)
}
}
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