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Swift's guard keyword

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What is the guard keyword in Swift?

In Swift, we use the guard statement to transfer program control out of scope when certain conditions are not met. The guard statement is similar to the if statement with one major difference. The if statement runs when a certain condition is met. However, the guard statement runs when a certain condition is not met.

What is a guard statement?

Regardless of which programming language is used, a guard clause, guard code, or guard statement, is a check of integrity preconditions used to avoid errors during execution. A typical example is checking that a reference about to be processed is not null, which avoids null-pointer failures.

What is the difference between a guard statement and an IF statement in Swift?

In if let , the defined let variables are available within the scope of that if condition but not in else condition or even below that. In guard let , the defined let variables are not available in the else condition but after that, it's available throughout till the function ends or anything.

What mean in Swift?

1 : moving or capable of moving with great speed a swift runner. 2 : occurring suddenly or within a very short time a swift transition. 3 : quick to respond : ready.


Reading this article I noticed great benefits using Guard

Here you can compare the use of guard with an example:

This is the part without guard:

func fooBinding(x: Int?) {
    if let x = x where x > 0 {
        // Do stuff with x
        x.description
    }

    // Value requirements not met, do something
}
  1. Here you’re putting your desired code within all the conditions

    You might not immediately see a problem with this, but you could imagine how confusing it could become if it was nested with numerous conditions that all needed to be met before running your statements

The way to clean this up is to do each of your checks first, and exit if any aren’t met. This allows easy understanding of what conditions will make this function exit.

But now we can use guard and we can see that is possible to resolve some issues:

func fooGuard(x: Int?) {
    guard let x = x where x > 0 else {
        // Value requirements not met, do something
        return
    }

    // Do stuff with x
    x.description
}
  1. Checking for the condition you do want, not the one you don’t. This again is similar to an assert. If the condition is not met, guard‘s else statement is run, which breaks out of the function.
  2. If the condition passes, the optional variable here is automatically unwrapped for you within the scope that the guard statement was called – in this case, the fooGuard(_:) function.
  3. You are checking for bad cases early, making your function more readable and easier to maintain

This same pattern holds true for non-optional values as well:

func fooNonOptionalGood(x: Int) {
    guard x > 0 else {
        // Value requirements not met, do something
        return
    }

    // Do stuff with x
}

func fooNonOptionalBad(x: Int) {
    if x <= 0 {
        // Value requirements not met, do something
        return
    }

    // Do stuff with x
}

If you still have any questions you can read the entire article: Swift guard statement.

Wrapping Up

And finally, reading and testing I found that if you use guard to unwrap any optionals,

those unwrapped values stay around for you to use in the rest of your code block

.

guard let unwrappedName = userName else {
    return
}

print("Your username is \(unwrappedName)")

Here the unwrapped value would be available only inside the if block

if let unwrappedName = userName {
    print("Your username is \(unwrappedName)")
} else {
    return
}

// this won't work – unwrappedName doesn't exist here!
print("Your username is \(unwrappedName)")

Unlike if, guard creates the variable that can be accessed from outside its block. It is useful to unwrap a lot of Optionals.


There are really two big benefits to guard. One is avoiding the pyramid of doom, as others have mentioned – lots of annoying if let statements nested inside each other moving further and further to the right.

The other benefit is often the logic you want to implement is more "if not let” than "if let { } else".

Here’s an example: suppose you want to implement accumulate – a cross between map and reduce where it gives you back an array of running reduces. Here it is with guard:

extension Sliceable where SubSlice.Generator.Element == Generator.Element {

    func accumulate(combine: (Generator.Element,Generator.Element)->Generator.Element) -> [Generator.Element] {
        // if there are no elements, I just want to bail out and
        // return an empty array
        guard var running = self.first else { return [] }

        // running will now be an unwrapped non-optional
        var result = [running]

        // dropFirst is safe because the collection
        // must have at least one element at this point
        for x in dropFirst(self) {
            running = combine(running, x)
            result.append(running)
        }
        return result
    }

}


let a = [1,2,3].accumulate(+)  // [1,3,6]
let b = [Int]().accumulate(+)  // []

How would you write it without guard, but still using first that returns an optional? Something like this:

extension Sliceable where SubSlice.Generator.Element == Generator.Element {

    func accumulate(combine: (Generator.Element,Generator.Element)->Generator.Element) -> [Generator.Element] {

        if var running = self.first  {
            var result = [running]

            for x in dropFirst(self) {
                running = combine(running, x)
                result.append(running)
            }
            return result
        }
        else {
            return []
        }
    }

}

The extra nesting is annoying, but also, it’s not as logical to have the if and the else so far apart. It’s much more readable to have the early exit for the empty case, and then continue with the rest of the function as if that wasn’t a possibility.


When a condition is met using guard it exposes variables declared within the guard block to the rest of the code-block, bringing them into its scope. Which, as previously stated, will certainly come in handy with nested if let statements.

Note that guard requires a return or a throw in its else statement.

Parsing JSON with Guard

Below is an example of how one might parse a JSON object using guard rather than if-let. This is an excerpt from a blog entry that includes a playground file which you can find here:

How to use Guard in Swift 2 to parse JSON

func parseJSONWithGuard(data : [String : AnyObject]) throws -> Developer {

    guard let firstname = data["First"] as? String  else {
        return Developer() // we could return a nil Developer()
    }

    guard let lastname = data["Last"] as? String else {
        throw ParseError.BadName // or we could throw a custom exception and handle the error
    }

    guard let website = data["WebSite"] as? String else {
        throw ParseError.BadName
    }

    guard let iosDev = data["iosDeveloper"] as? Bool else {
        throw ParseError.BadName
    }



    return Developer(first: firstname, last: lastname, site: website, ios: iosDev)

}

download playground: guard playground

More info:

Here's an excerpt from the The Swift Programming Language Guide:

If the guard statement’s condition is met, code execution continues after the guard statement’s closing brace. Any variables or constants that were assigned values using an optional binding as part of the condition are available for the rest of the code block that the guard statement appears in.

If that condition is not met, the code inside the else branch is executed. That branch must transfer control to exit the code block that that guard statement appears in. It can do this with a control transfer statement such as return, break, or continue, or it can call a function or method that doesn’t return, such as fatalError().